Rename WebService to ReferenceOpenerService and add OpenFileSystemPath #242
Annotations
10 errors and 11 warnings
|
Build:
Samples/VoxelEngine/Program.cs#L438
'AssetRef<Mesh>' does not contain a definition for 'IsValid' and the best extension method overload 'EngineObjectExtensions.IsValid(EngineObject)' requires a receiver of type 'Prowl.Runtime.EngineObject'
|
|
Build:
Samples/AudioDemo/Program.cs#L274
'AssetRef<Material>' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'AssetRef<Material>' could be found (are you missing a using directive or an assembly reference?)
|
|
Build:
Samples/AudioDemo/Program.cs#L272
'AssetRef<Material>' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'AssetRef<Material>' could be found (are you missing a using directive or an assembly reference?)
|
|
Build:
Samples/AudioDemo/Program.cs#L270
'AssetRef<Material>' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'AssetRef<Material>' could be found (are you missing a using directive or an assembly reference?)
|
|
Build:
Samples/AudioDemo/Program.cs#L268
'AssetRef<Material>' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'AssetRef<Material>' could be found (are you missing a using directive or an assembly reference?)
|
|
Build:
Samples/AudioDemo/Program.cs#L266
'AssetRef<Material>' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'AssetRef<Material>' could be found (are you missing a using directive or an assembly reference?)
|
|
Build:
Samples/AudioDemo/Program.cs#L264
'AssetRef<Material>' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'AssetRef<Material>' could be found (are you missing a using directive or an assembly reference?)
|
|
Build:
Samples/AudioDemo/Program.cs#L96
'AssetRef<Material>' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'AssetRef<Material>' could be found (are you missing a using directive or an assembly reference?)
|
|
Build:
Samples/BananaMan/Program.cs#L80
'AssetRef<Material>' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'AssetRef<Material>' could be found (are you missing a using directive or an assembly reference?)
|
|
Build:
Samples/FlyCamera/Program.cs#L87
'AssetRef<Material>' does not contain a definition for 'SetColor' and no accessible extension method 'SetColor' accepting a first argument of type 'AssetRef<Material>' could be found (are you missing a using directive or an assembly reference?)
|
|
Complete job
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
Build:
Prowl.Runtime/Audio/Native/MiniAudioNative.cs#L5681
XML comment has badly formed XML -- 'The character(s) ',' cannot be used at this location.'
|
|
Build:
Prowl.Runtime/Audio/Native/MiniAudioNative.cs#L5681
XML comment has badly formed XML -- 'Missing equals sign between attribute and attribute value.'
|
|
Build:
Prowl.Runtime/Audio/Native/MiniAudioNative.cs#L5681
XML comment has badly formed XML -- 'Missing equals sign between attribute and attribute value.'
|
|
Build:
Prowl.Runtime/Audio/Native/MiniAudioNative.cs#L5681
XML comment has badly formed XML -- 'Missing equals sign between attribute and attribute value.'
|
|
Build:
Prowl.Runtime/Audio/Native/MiniAudioNative.cs#L5681
XML comment has badly formed XML -- 'Missing equals sign between attribute and attribute value.'
|
|
Build:
Prowl.Runtime/Audio/Native/MiniAudioNative.cs#L5681
XML comment has badly formed XML -- 'Missing equals sign between attribute and attribute value.'
|
|
Build:
Prowl.Runtime/Audio/Native/MiniAudioNative.cs#L5681
XML comment has badly formed XML -- 'Missing equals sign between attribute and attribute value.'
|
|
Build:
Prowl.Runtime/Audio/Native/MiniAudioNative.cs#L5681
XML comment has badly formed XML -- 'Missing equals sign between attribute and attribute value.'
|
|
Build:
Prowl.Runtime/Rendering/DefaultRenderPipeline.cs#L457
#warning: 'TODO: Implement Gizmo Icons rendering'
|
|
Build:
Prowl.Runtime/Audio/Native/MiniAudioNative.cs#L5681
XML comment has badly formed XML -- 'Missing equals sign between attribute and attribute value.'
|
Loading