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[pull] master from SirPlease:master#135

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pull[bot] wants to merge 19 commits into
PencilMario:masterfrom
SirPlease:master
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[pull] master from SirPlease:master#135
pull[bot] wants to merge 19 commits into
PencilMario:masterfrom
SirPlease:master

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@pull pull Bot commented May 9, 2026

See Commits and Changes for more details.


Created by pull[bot] (v2.0.0-alpha.4)

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Derpduck added 2 commits May 9, 2026 06:03
Fixed broken infected ladder by the end saferoom
Moved boxes that previously replaced said broken ladder
Opened up access to previously inaccessible side room in the holdout area and fixed navs in the area
Add ban range between 52 - 60% to block tanks on the double sewer drop that can result in different spawns between teams depending on their path and the tank spawning too close
@pull pull Bot locked and limited conversation to collaborators May 9, 2026
@pull pull Bot added ⤵️ pull merge-conflict Resolve conflicts manually labels May 9, 2026
Mart-User and others added 17 commits May 10, 2026 12:39
- Added missing colons.
- Added missing brackets.
- Removed stray brackets (or commented them out if it was part of commented change)
- Removed extra spaces as per #949, including some additional ones.
While this significantly nerfs controller players (I'm sorry), there's been a longstanding exploit that some M&K players were abusing in order to get the same aim assist.
All this plugin does is disable the functionality entirely.

I've placed the plugin in the optional folder, just in case server owners don't want to autoload it in non-competitive modes, but I did place loading of it in generalfixes.cfg so that it'll get loaded by every matchmode.
Resolve partial map names before the engine sees them without needing to modify SourceMod's basecommands/maps.sp every time we update.
Visual indicator.
fix the navigation atrribute [obscured] make Si spawn IN Svv sight
* Detour Ahead 3 Fix AI pathing issues on fire escape

Fixed navs and collisions to prevent AIs getting themselves stuck under the fire escape windows
Fixes broken apartment window frames being solid and getting pushed when AIs climb through them

* Apply tank ban range from #953 to all ZM configs
Thanks to Alan for reminding me to double check what I ship 😅
* Add a fallback for breakable hittables

Fix:
- Hittable pieces will now make a new entry if the breakable parent doesn't have one, to resolve potential overhit issues.

* Fallback to classname check and remove `OnEntityDestroyed`

Change:
- Added back the classname check in `OnTakeDamage`, and remove unnecessary resetting in `OnEntityDestroyed`.
- Minor debug message changes.
* Add a fallback for breakable hittables

Fix:
- Hittable pieces will now make a new entry if the breakable parent doesn't have one, to resolve potential overhit issues.

* Fallback to classname check and remove `OnEntityDestroyed`

Change:
- Added back the classname check in `OnTakeDamage`, and remove unnecessary resetting in `OnEntityDestroyed`.
- Minor debug message changes.

* Add forgotten "prop_car_alarm"

FML
Unblocked the precious truck skip before the warehouse
Blocked infected out of bounds / under the map spots in the river
Blocked a perma-stuck spot between 2 tents
Added clipping on car stops by the starting saferoom to prevent getting stuck
* Update uz_town.cfg

Infected ladder to not get stuck from the other side of barricade with two police cars

* Update uz_town.cfg

Infected ladder to not get stuck from the other side of barricade with two police cars (fences and houses)
* Add plugin `l4d_fix_prop_los`

* Add compiled `l4d_fix_prop_los`

* Add `l4d_fix_prop_los` to generalfixes

* Fix missing definition
Workaround to deal with plugins like readyup's include system.
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5 participants