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Werewolf rage gain additions - #284

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Wolf-751 wants to merge 4 commits into
Monkestation:masterfrom
Wolf-751:Rage-gain-reworks
Open

Wolf-751 wants to merge 4 commits into
Monkestation:masterfrom
Wolf-751:Rage-gain-reworks

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@Wolf-751

@Wolf-751 Wolf-751 commented Sep 16, 2026

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About The Pull Request

Currently in game, werewolves rage is a lengthy tied system with no way to really gain more of it once you have exhausted it beyond a 3 minute cooldown, to raise a rage bar from zero to ten again would require 30 minutes of in game time of manually triggering rage gain, this pull request is about giving werewolves more ways to actually gain rage in game while also making manual rage gaining a little bit more immediate in gains but on a longer cooldown.

Why It's Good For The Game

Werewolves and to a lesser extent coraxes, have no way to gain significant amounts of rage throughout a round, their resource is a finite binary thing that is held with no ways to gain it beyond a massive 1 once a night left click boost and a 3 minute cooldown every right click for 1 rage pip, this PR seeks to address this by actually giving werewolves additional ways to actually gain more tied to table top flavor so that players can actually gain rage more naturally and push rage into the primary builder and spender resource of werewolves.

Changelog

Added rage gains to werewolves only,when werewolves are attacked they will gain 1 rage pip if the attack hitting them does more than 30 damage at once, it will go on a internal cooldown of 30 seconds until they can gain another rage pip,gaining a wound as a werewolf will give you 1 rage pip that will go on a cooldown for 2 minutes until another can be acquired and botching a story teller roll will give you 1 rage pip that will go on a 3 minute cooldown.
Manual rage gain has been buffed slightly, it will trigger 2 rage points instantly but go on a cooldown of 6 minutes, this will give coraxes more resource allocation and if werewolves need it, 2 extra rage pips on a lengthy cooldown.
🆑
add: Added werewolf rage gaining from attacks,every 30 seconds a hit over 30 damage will trigger 1 pip.
add: Added werewolf rage gaining from wounds,every 2 minutes a wound is inflicted onto a werewolf they will gain 1 rage pip.
add: Added werewolf rage gaining from botch rolling, every 3 minutes a botch roll happens a werewolf will gain 1 rage pip.
balance: rebalanced manual rage trigger,gives 2 rage on triggering it but cooldown is doubled to 6 minutes.

/:cl:

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