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[TM ONLY] masq component refactor mirror from darkpack - #271

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chazzyjazzy wants to merge 63 commits into
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chazzyjazzy:component
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chazzyjazzy wants to merge 63 commits into
Monkestation:masterfrom
chazzyjazzy:component

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@chazzyjazzy

@chazzyjazzy chazzyjazzy commented Sep 10, 2026

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About The Pull Request

Why It's Good For The Game

Changelog

chazzyjazzy and others added 30 commits August 14, 2026 00:18
## About The Pull Request

makes offset/corner variants of the yellow roadline because decal
shifting broke and I need them for parking spaces

## Why It's Good For The Game

<img width="1339" height="633" alt="image"
src="https://github.com/user-attachments/assets/b3bd0fec-00a5-469b-a3ca-b232d5c5a46f"
/>


## Changelog
:cl:
add: adds an offset yellow roadline decal
/:cl:
(Upstreaming
[Apocrypha13#138](ApocryphaXIII#138))
## About The Pull Request
effectively, just changes the footstep sounds for Fera Dire/War forms to
more hefty, thumpy sounds.
more specifically, adds subtypes to Fera left/right legs that use their
own special footstep sounds, and adds the sound they should use.
## Why It's Good For The Game
better audio design :)
gives some extra heft to the more dangerous fera forms, but still lets
forms use the normal dinky clawfootstep sounds when it's appropriate
## Testing Photographs and Procedure

https://github.com/user-attachments/assets/ee8b34ee-34f4-4e77-810b-03a476421e04
</details>

## Changelog
:cl:
sound: added heavy footstep sound
code: gave fera war/dire forms new heavy footstep sound
/:cl:
## About The Pull Request

Updates Rotten 4 bodysprite Icons to a more skeletal looking version,
changing the icons of Samedi and especially old Harbringers of Skulls.
Full credits to karlgoblington for the sprite.

<img width="234" height="347" alt="Spooky Scary Samedi"
src="https://github.com/user-attachments/assets/df916910-574d-4562-a2d4-1bdbd62bc4c7"
/>
<img width="209" height="463" alt="Spooky Scary Samedi 2"
src="https://github.com/user-attachments/assets/26a2b8ab-85ca-471e-a9f6-1464b3cf26a3"
/>
<img width="212" height="474" alt="Spooky Scary Samedi 3"
src="https://github.com/user-attachments/assets/6042349c-9ace-4097-ad58-b4b4298adff3"
/>


## Why It's Good For The Game

Better looking icons are good, looks closer to a skeleton



## Changelog
:cl:
image: New Rotten 4 bodysprite icons (Samedi + Harbringers of Skulls)
/:cl:
chazzyjazzy and others added 30 commits September 5, 2026 21:15
## About The Pull Request

someone abused this and caused an actual ss13 zombie outbreak with all
the npcs

## Why It's Good For The Game

griefers 

## Changelog

:cl:

fix: gets rid of /tg/ style zombie outbreaks forever hopefully

/:cl:
## About The Pull Request
Adds 2 versions of a FAL rifle with one version being semi auto and
another being auto. Both version along with magazines and ammo can be
purchased from cargo.
<img width="167" height="130" alt="Screenshot 2026-08-27 182517"
src="https://github.com/user-attachments/assets/9e8365fb-6998-46cf-ba04-6679af19fd48"
/>
Also fixes 2 duplicates of 556 ammo cargo order.
## Why It's Good For The Game
Gives more use for the 7.62 round as well as a base 7.62 gun that does
not have a damage multiplier like the psg sniper.
## Changelog
:cl: Breadcrombs, ATP Engineer, despong
add: Added a new FAL rifle along with it's magazines and ammo being
purchasable from cargo
fix: Removed a 556 ammo box duplicate from cargo
/:cl:
## About The Pull Request

bomb B

## Why It's Good For The Game

black chair

## Changelog

:cl: Marshmellow10

image: adds a black version of the basic darkpack wheely office chair

/:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Removed a lot of Language keys from ss13 langauges so our new modern
languages can be used.

Also made it so that Garou can speak primal tongue in Crinos, Hispos,
and Lupus form as like in the Lore.

Also made it so Kinfolk can now finally speak Garou Tongue
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Bug fixes. can actually use language keys, and more usage of garou
tongue stuff.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

:cl:
code: commented out language keys of old ss13 languages
fix: Allows modern language keys to be able to be used
qol: Allow Crinos Hispos and Lupus forms to do primal tongue
qol: Kinfolk can speak Garou tongue now
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request

Adds the following to cargo's console:
- Brass knuckles
- Spiked knuckles
- Mac 10 magazines (Can order the mac10 currently but no mags for it)
- Material - iron, 50 stack
- Material - glass, 50 stack

## Why It's Good For The Game

The knuckles were intended to be added based on feedback; apparently the
spiked knuckles are decent but not that strong so I think it's fair to
add them as a bit of a more expensive version of brass knuckles.

Mac 10 really needs its magazines orderable if the gun is
orderable/buyable from black-market vendor.

The sheets of material was a request in Apoc. I think this is mainly an
oversight given TG kind of expects mining to do this job, but we don't
have mining, so.. just let people order the sheets to make stuff instead
of have to break tons of map stuff down.

## Changelog
:cl:
add: Adds new brass knuckles, spiked knuckles, mac-10 magazine, iron,
and glass shipments to Cargo.
/:cl:

---------

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request
<img width="187" height="96" alt="image"
src="https://github.com/user-attachments/assets/00a1d5db-71bd-41cb-a97b-c6dacbbd9e1f"
/>

old/current sprite:
<img width="99" height="87" alt="image"
src="https://github.com/user-attachments/assets/f1e31d6d-5d90-4595-8965-7827135316f3"
/>

adds some frag grenade sprites, in case anyone wants to add grenades in
the future
has both a standard and primed version (sprites dredged up from paynt's
sprite sheet)

adds a darkpack page for the janicart to master_files
just a copy of the janicart but with a new name and description that is
more 90s/00s friendly
also has the icon set to use the zamboni-looking sprite rather than the
SS13 sprite
<img width="336" height="260" alt="image"
src="https://github.com/user-attachments/assets/6ee22a9a-0f57-4995-a317-67ccb6ae12b4"
/>

adds a 48x32 weapons sheet outside of deprecated
deprecated files are supposed to be for placeholder sprites
currently holds the sprites borrowed from TFN, though new sprites should
ideally go here instead of deprecated
guns had their icon folder changed to direct to this page instead

adds an unused paynt sprite for the mclusky .50 to that folder
probably not being used for anything in the immediate future, but its
there if anyone ever wants to use it
<img width="429" height="288" alt="image"
src="https://github.com/user-attachments/assets/5a735d74-c940-4a42-8120-a88df32cc850"
/>

wheel chair changed to modern wheelchair, the sprite was already in the
code but unusued
SS13 wheelchair internally re-named to "wheelchair_old"
<img width="412" height="111" alt="image"
src="https://github.com/user-attachments/assets/3a51ef1e-7f11-40b8-a517-121f2ac5c459"
/>


## Why It's Good For The Game
deprecated is going to lose its meaning if all the guns keep using it

adds currently unused sprites somewhere for future use

the janicart references SS13 lore and has an SS13 sprite
## Changelog
:cl:
add: frag grenade sprite
add: new page for vehicles and new folder for vehicles
change: janicart sprite, name, and desc
change: wheelchair sprite
/:cl:
## About The Pull Request
Whoops. Typo.

TMed with ApocryphaXIII#165
## Why It's Good For The Game
Bug bad
## Changelog
:cl:
fix: Bawn fog acctually links with its totem
/:cl:
🆑
fix: replaced non-functional broadcast camera type-override with new
subtype
add: lecterns are now undense and count as a soapbox
image: lectern south sprite is shorter to prevent needing to pixelshift
spellcheck: de-SS13'd the captain-cast radio frequency
add: start_off subtype for generators
/🆑
## About The Pull Request
adds a sig and hooks city time to it so we can broadcast the subsystem
info
## Why It's Good For The Game
lets you tell when the round is gonna end for something like a website..
## Changelog
:cl:
server: broadcast configs for time till roundend to status
/:cl:
## About The Pull Request

adds a config setting for allowing artifact stacking

widely hated on CG and planned to be patched out of Apoc anyways 

## Why It's Good For The Game

customization and balance

## Changelog

:cl:

config: Artifact Stacking can now be disabled via config

/:cl:

---------

Co-authored-by: TheTrueSilverRat <nigredo055@outlook.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request

Essentially, this PR just adds a check for the sharpness of any damage
source that deals Burn/Aggravated damage, and if so deals the
appropriate WOUND_SLASH or WOUND_PIERCE


## Why It's Good For The Game

One of the biggest consistency problems for myself atleast, when playing
Garou/Gangrels is that the large **claws** meant to be cutting people
into pieces instead slightly singe them without any blood drawn.
Changing the wounding type for these cases fixes this consistency
problem and improves immersion.

## Changelog
:cl:
balance: Aggravated Damage now considers sharpness when dealing wounds
(Werewolves now properly cut people)
/:cl:
## About The Pull Request

thanks Halgmor for this cool sprite for the Ductus

## Why It's Good For The Game

gold

## Changelog
:cl: Halgmor

image: the Ductus now has a golden icon instead of sharing white with
the priest

/:cl:

---------

Co-authored-by: halgmor <halgmor@gmail.com>
## About The Pull Request

For the [EVIL COMPANY] hardhats this PR:
Makes them subtypes of hardhats
Makes them not hide hair

For the Pentex Beret this PR:
Makes it not hide hair
Gives the beret the same armor as a police cap. _(Willing to remove, but
they're few in number and an ERT Item mostly so I dont think it's gods
biggest deal)_

## Why It's Good For The Game

Long needed fix to a couple hats hiding your hair when it didn't need
to.

## Changelog
:cl: KCartridge
fix: Pentex/Evilcompany hat issues
/:cl:
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