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Armory Expansion - Ammunition Arsenal - #266

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Avalon-Proto wants to merge 25 commits into
Monkestation:masterfrom
Avalon-Proto:Arsenal-Of-Ammunition
Open

Avalon-Proto wants to merge 25 commits into
Monkestation:masterfrom
Avalon-Proto:Arsenal-Of-Ammunition

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@Avalon-Proto

@Avalon-Proto Avalon-Proto commented Sep 10, 2026

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About The Pull Request

This Pr simply put, adds 31 New ammo types to the game, including a variety of evil/illegal ammunition, +P and HP rounds for assorted guns and more!

Why It's Good For The Game

Expanding options for ways to use weapons, with all sorts of of options falling under 3 categories

  • Perfectly legal - +P, AP, HP
  • Rare/Semi Legal - RIP Slugs, Flechettes, API and DU ammo
  • ILLEGAL AS HELL (With/without permits) - Wiley Pete, HE, Raufoss

Changelog

🆑
add: Adds 31 new ammunition varieties to Supply/Black Markets/Gunstores
balance: Adjusted the prices of some ammo from supply/shops
/:cl:

@cdru123

cdru123 commented Sep 10, 2026

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You added RIP slugs to regular gun stores, but regular slugs remain unavailable. Was that intentional?

@Avalon-Proto

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You added RIP slugs to regular gun stores, but regular slugs remain unavailable. Was that intentional?

Regular slugs are the standard shotgun ammo boxes at last check :v

@dadussus

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broadhead bolt dismemberment = 100, 300 dmg raufoss 50 BMG (cuz I believe gun itself adds 1.5 or 1.8 dmg modifier to each shot), shit ton of fire stacks from WP, API and incen. oh boy... oh fortitude 5 users... that's gonna be FUN. Thank you

@sylvia-from-fulp-station

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W combat extended

@cdru123

cdru123 commented Sep 10, 2026

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I'd suggest taking a look at the prices of old ammo types, so as to make sure that they fit with the new ones. 5.56 Incendiary, for instance, is absurdly expensive when compared to things like .50 BMG Raufoss or .44 Magnum WP.

@chazzyjazzy chazzyjazzy left a comment

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you need to go through and change every typepath that has capital letters such as 'AP' 'WP' or whatever into something else.

the BYOND compiler gets very fucky with allcaps like that and it's bad practice

Bomby had to deal with that in his implementation of HPs or whatever for FBIs

Why remove firestacks from Dragon's Breath?

Thats it really.

Comment thread modular_vcg/modules/weapons/code/projectiles.dm
Comment thread modular_vcg/modules/weapons/code/projectiles.dm
@silverplatedelta

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Throwing some feedback on here after playing a few rounds. The TLDR is that this PR introduces many wildly OP items that make combat entirely dependant on shooting first and rushing meta ammo, as they are just that strong. The ability to one hit a vampire with a double barrel, nearly regardless of armor is insane. Not to mention the ability for the sniper rifles to one hit.

These weapons are going to create a situation in which shooting first and RPing later is the only way to survive combat encounters. The goal of balance PRs, in my opinion, should be to make combat more engaging and enjoyable for both parties, not making it a contest of who can obtain and shoot first with the OP gun.

Not to mention, these ammo types are extremely easy to obtain, with no limit on supply each round.

Strongly against this PR in its current state. In the few rounds ive seen, RP has been discouraged by the idea that you will simply get one tapped mid sentence.

@ATP-Engineer

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such a gem.

@SixplyDev

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I am strongly against this PR, a lot of these rounds should be admin spawn only for ERTs. Additionally, specialty rounds were expensive for a reason while this makes everything stupid cheap, allowing people to just buy mass quantities.

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8 participants