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De TG sprites San Fran (And Misc mapping changes) - #262

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Draggeru wants to merge 6 commits into
Monkestation:masterfrom
Draggeru:Fixes
Open

Draggeru wants to merge 6 commits into
Monkestation:masterfrom
Draggeru:Fixes

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@Draggeru

@Draggeru Draggeru commented Sep 9, 2026

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About The Pull Request

This PR removes a LOT of TG sprites, replacing them with darkpack re-sprites.

Touches up the chantry(some), both museums, the FBI's hideout, the main floor of the Dora, and fixes the asylum lock helper oversight, and updates the Jazz club

Why It's Good For The Game

MAP.

Changelog

🆑
map: Updates a LOT on san fran, please review the PR for details.
/:cl:

@Draggeru

Draggeru commented Sep 9, 2026

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Nevermind I will remap the jazz club too, because autism

@Thegenearl

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The tisim

@Marshmellow105 Marshmellow105 left a comment

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z5

image image image

z4

image image image image image

z3

image image image image image image image

z2

image image

z1

image image image bash-helpers needed image

jazzclub

try not to place elysium barriers anywhere the guard isnt, if each of these doors must have one you'd be better off making three subtypes so each can have its own guard that can be disabled to get in. Otherwise you just cant get through a door until you go to the other side of the building to kill the guard. If you dont subtype, you'll have that problem except you have to kill three guards.
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no ends on railings
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wrong dir stairs makes stage appear lower than seating
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wrong wood, random pixelshift that doesnt look great with floating flowers
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put a wall here, the door looks floating otherwise
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tg pull broke these sprites, just cut them for now
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use corner railings for corners
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these dead end hallways seem pointless to me, you could just put the trophies to the side and make the main ballroom bigger
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missing wallpaper
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historical museum

wallpaper
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no decals bordering openspace
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I dont think this should have an armoury with free blood and an AR15
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4 participants