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insist on --token and --slot args for tournament support #190
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99f044d
stag_hunt: add --token and --slot args for tournament support
malcolmocean d6f6c84
Add CLAUDE.md with tournament args requirement for bot players
malcolmocean bd5376c
Revert "Add CLAUDE.md with tournament args requirement for bot players"
malcolmocean 800cf0d
stag_hunt: read COGAMES_ENGINE_WS_URL for tournament env var path
malcolmocean e0f3e83
Add AGENTS.md with tournament compatibility requirements
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,31 @@ | ||
| # BitWorld | ||
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| ## Bot Players — Tournament Compatibility | ||
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| Bot players must be compatible with the Coworld tournament runner. The full spec | ||
| lives in the metta repo at: | ||
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| metta/packages/coworld/src/coworld/GAME_RUNTIME_README.md | ||
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| The key requirements for bot containers: | ||
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| 1. Read `COGAMES_ENGINE_WS_URL` env var — the runner passes the full websocket | ||
| URL (including slot and token query params) via this variable. | ||
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| 2. Accept CLI args `--name`, `--token`, and `--slot` as fallbacks for local | ||
| testing and older runner versions. | ||
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| 3. Connect to the game's `/player` websocket endpoint with `slot`, `token`, and | ||
| `name` as query params. | ||
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| See `planet_wars/players/skurge/skurge.nim` for a reference implementation. | ||
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| `tools/docker_build.nim` validates these requirements before building images. | ||
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| ## Building and Deploying | ||
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| ```sh | ||
| nim r tools/docker_build.nim --push stag_hunt --bots | ||
| ``` | ||
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| See README.md for full deploy workflow. | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| AGENTS.md |
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I don't like this