实体资料导出#4
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Entity export update.
Krasjet
requested changes
Jun 5, 2018
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| // Since refreshResources takes a long time, only refresh once for all the items | ||
| minecraft.getLanguageManager().setCurrentLanguage(new Language("zh_CN", "中国", "简体中文", false)); | ||
| minecraft.getLanguageManager().setCurrentLanguage(new Language("zh_CN", "涓浗", "绠�浣撲腑鏂�", false)); |
| name = null; | ||
| englishName = null; | ||
| registerName = itemStack.getItem().getRegistryName().toString(); | ||
| metadata=itemStack.getMetadata(); |
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这个应该不用删掉,某些物品不同metadata是不同东西,但有相同名字的
| GlStateManager.enableColorMaterial(); | ||
| GlStateManager.pushMatrix(); | ||
| GlStateManager.translate(0, 0, 50.0F); | ||
| GlStateManager.scale(-scale, scale, scale); |
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其实实体导出最重要的是这里,这个scale对于不同的mob是会改变的,有些mob太大了需要缩小
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Entity export update.
这是关于实体导出的PR一份。
(某站长要导入实体资料,于是就有了这个东西)
目前包括实体中英文名称+实体图像Base64(非Entitylivingbase不渲染)
具体请在代码中查看