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Fix weapon skills bug: prevent casting without weapon #693
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The current check using
player.Inventory?.GetRandomOffensiveItem() is nullis not sufficient to prevent casting weapon-based skills without a weapon. TheGetRandomOffensiveItemmethod can return a pendant, which would allow the check to pass even if no weapon is equipped. This would allow the exploit to persist for players who have a pendant but no weapon.The check should be more specific to only consider items in weapon slots that are actual weapons (not shields or ammunition).
You might need to add
using MUnique.OpenMU.DataModel.Entities;for theItemtype if it's not already available in the file's scope.There was a problem hiding this comment.
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There is a more simple fix: Each weapon adds
1to theStats.EquippedWeaponCount, so just check if it's greater than 0, and it should work.