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1 change: 1 addition & 0 deletions .gitignore
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_site
Gemfile.lock
node_modules
.jekyll-metadata
2 changes: 1 addition & 1 deletion Template.md
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Expand Up @@ -24,7 +24,7 @@ sunkencity.md | Guide for Sunken City
-->

[//]: # (Image of the location taken from MHWiki [referably mousehuntgame.com links])
<img src="https://www.mousehuntgame.com/images/environments/18298644393b7a4d062bed498f03aeca.jpg" alt="Windmill's Banner">
<img src="/assets/images/banners/bannerWindmill.jpg" alt="Windmill's Banner">

[//]: # (Rank Name)
# Apprentice
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23 changes: 20 additions & 3 deletions _config.yml
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@@ -1,6 +1,5 @@
title: Mousehunt Guide

permalink: pretty
exclude: [
".github/",
".devcontainer/",
Expand All @@ -24,8 +23,26 @@ exclude: [
"Template.md"
]

include:
- _pages
collections:
pages:
output: true
permalink: /:title/
ranks:
output: true
permalink: /:title/

just_the_docs:
collections:
ranks:
name: Guide for Ranks
nav_fold: true
nav_order: 1
pages:
name: Other Links
nav_fold: true
nav_order: 2



# enable or disable the site search
# supports true (default) or false
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6 changes: 6 additions & 0 deletions _includes/banner.html
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<figure>
<img src="/assets/images/{{ include.src }}" alt="{{ include.alt }}"/>
<figcaption>{{ include.caption }}</figcaption>
</figure>

<div class="banner" style="background-image:url(/assets/images/{{ include.src }});"></div>
4 changes: 2 additions & 2 deletions _includes/nav.html
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{%- for node in node_group.items -%}
{%- if node.parent == nil -%}
{%- unless node.nav_exclude -%}
<li class="nav-list-item{% if page.collection == include.key and page.url == node.url or page.parent == node.title or page.grand_parent == node.title %} active{% endif %}">
<li class="nav-list-item">
{%- if node.has_children -%}
<a href="#" class="nav-list-expander" aria-label="toggle links in {{ node.title }} category">
<svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg>
</a>
{%- endif -%}
<a href="{{ node.url | relative_url }}" class="nav-list-link{% if page.url == node.url %} active{% endif %}">{{ node.title }}</a>
<a href="{{ node.url | relative_url }}" class="nav-item-{{node.url || slugify }} nav-list-link{% if page.url == node.url %} active{% endif %}">{{ node.title }}</a>
{%- if node.has_children -%}
{%- assign children_list = "" | split: "" -%}
{%- for parent_group in groups_list -%}
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56 changes: 56 additions & 0 deletions _includes/weapons.html
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<ul class="weapons-list">
<li>
<a href="/appendix/weapons-per-powertype/physical" class="btn btn-red">
<img src="/assets/images/power-types/physical.png" alt="Physical">
<span>Physical</span>
</a>
</li>
<li>
<a href="/appendix/weapons-per-powertype/tactical" class="btn btn-green">
<img src="/assets/images/power-types/tactical.png" alt="Tactical">
<span>Tactical</span>
</a>
</li>
<li>
<a href="/appendix/weapons-per-powertype/hydro" class="btn btn-blue">
<img src="/assets/images/power-types/hydro.png" alt="Hydro">
<span>Hydro</span>
</a>
</li>
<li>
<a href="/appendix/weapons-per-powertype/shadow" class="btn btn-black">
<img src="/assets/images/power-types/shadow.png" alt="Shadow">
<span>Shadow</span>
</a>
</li>
<li>
<a href="/appendix/weapons-per-powertype/forgotten" class="btn btn-grey">
<img src="/assets/images/power-types/forgotten.png" alt="Forgotten">
<span>Forgotten</span>
</a>
</li>
<li>
<a href="/appendix/weapons-per-powertype/rift" class="btn btn-pink">
<img src="/assets/images/power-types/rift.png" alt="Rift">
<span>Rift</span>
</a>
</li>
<li>
<a href="/appendix/weapons-per-powertype/draconic" class="btn btn-orange">
<img src="/assets/images/power-types/draconic.png" alt="Draconic">
<span>Draconic</span>
</a>
</li>
<li>
<a href="/appendix/weapons-per-powertype/law" class="btn btn-yellow">
<img src="/assets/images/power-types/law.png" alt="Law">
<span>Law</span>
</a>
</li>
<li>
<a href="/appendix/weapons-per-powertype/arcane" class="btn btn-purple">
<img src="/assets/images/power-types/arcane.png" alt="Arcane">
<span>Arcane</span>
</a>
</li>
</ul>
2 changes: 1 addition & 1 deletion _pages/appendix/appendix.md
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@@ -1,7 +1,7 @@
---
layout: default
title: Appendix
nav_order: 100
nav_order: 5000
has_children: true
---

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13 changes: 13 additions & 0 deletions _pages/appendix/weapons-per-powertype/arcance.md
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---
layout: default
title: Arcane
parent: Weapons
nav_order: 90
has_children: true
grant_parent: Appendix
has_toc: false
permalink: /appendix/weapons-per-powertype/arcane
---
{% include weapons.html type = "Arcance" %}

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4 changes: 2 additions & 2 deletions _pages/appendix/weapons-per-powertype/draconic.md
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Expand Up @@ -3,10 +3,10 @@ layout: default
title: Draconic
parent: Weapons
grant_parent: Appendix
nav_order: 7
nav_order: 70
permalink: /appendix/weapons-per-powertype/draconic
---
[<img src="/assets/images/power-types/physical.png" alt="Physical" width="45" height="45"> <br> Physical](/appendix/weapons-per-powertype/physical){: .btn .btn-red } [<img src="/assets/images/power-types/tactical.png" alt="Tactical" width="45" height="45"> <br> Tactical](/appendix/weapons-per-powertype/tactical){: .btn .btn-green } [<img src="/assets/images/power-types/hydro.png" alt="Hydro" width="45" height="45"> <br> Hydro](/appendix/weapons-per-powertype/hydro){: .btn .btn-blue } [<img src="/assets/images/power-types/shadow.png" alt="Shadow" width="45" height="45"> <br> Shadow](/appendix/weapons-per-powertype/shadow){: .btn .btn-black } [<img src="/assets/images/power-types/forgotten.png" alt="Forgotten" width="45" height="45"> <br> Forgotten](/appendix/weapons-per-powertype/forgotten){: .btn .btn-grey } [<img src="/assets/images/power-types/rift.png" alt="Rift" width="45" height="45"> <br> Rift](/appendix/weapons-per-powertype/rift){: .btn .btn-pink } [<img src="/assets/images/power-types/draconic.png" alt="Draconic" width="45" height="45"> <br> Draconic](/appendix/weapons-per-powertype/draconic){: .btn .btn-orange } [<img src="/assets/images/power-types/law.png" alt="Law" width="45" height="45"> <br> Law](/appendix/weapons-per-powertype/law){: .btn .btn-yellow } [<img src="/assets/images/power-types/arcane.png" alt="Arcane" width="45" height="45"> <br> Arcane](/appendix/weapons-per-powertype/arcane){: .btn .btn-purple}
{% include weapons.html type = "Draconic" %}

**RAAAAAAAAAAAAAAAAAWR**
Welcome to Draconic, the powertype of beating up dragons and their natural predators. Once part of the end of the game, Draconic has evolved into a full-fledged powertype with multiple traps and double digits huntable mice. It is the powertype with by far the least unused main line weapons. Hunting these dragons starts with slapping them with some ice, and soon after transitions into shooting them with things from a blazing spear to a full-blown cannon!
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4 changes: 2 additions & 2 deletions _pages/appendix/weapons-per-powertype/forgotten.md
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Expand Up @@ -2,13 +2,13 @@
layout: default
title: Forgotten
parent: Weapons
nav_order: 5
nav_order: 50
has_children: true
grant_parent: Appendix
has_toc: false
permalink: /appendix/weapons-per-powertype/forgotten
---
[<img src="/assets/images/power-types/physical.png" alt="Physical" width="45" height="45"> <br> Physical](/appendix/weapons-per-powertype/physical){: .btn .btn-red } [<img src="/assets/images/power-types/tactical.png" alt="Tactical" width="45" height="45"> <br> Tactical](/appendix/weapons-per-powertype/tactical){: .btn .btn-green } [<img src="/assets/images/power-types/hydro.png" alt="Hydro" width="45" height="45"> <br> Hydro](/appendix/weapons-per-powertype/hydro){: .btn .btn-blue } [<img src="/assets/images/power-types/shadow.png" alt="Shadow" width="45" height="45"> <br> Shadow](/appendix/weapons-per-powertype/shadow){: .btn .btn-black } [<img src="/assets/images/power-types/forgotten.png" alt="Forgotten" width="45" height="45"> <br> Forgotten](/appendix/weapons-per-powertype/forgotten){: .btn .btn-grey } [<img src="/assets/images/power-types/rift.png" alt="Rift" width="45" height="45"> <br> Rift](/appendix/weapons-per-powertype/rift){: .btn .btn-pink } [<img src="/assets/images/power-types/draconic.png" alt="Draconic" width="45" height="45"> <br> Draconic](/appendix/weapons-per-powertype/draconic){: .btn .btn-orange } [<img src="/assets/images/power-types/law.png" alt="Law" width="45" height="45"> <br> Law](/appendix/weapons-per-powertype/law){: .btn .btn-yellow } [<img src="/assets/images/power-types/arcane.png" alt="Arcane" width="45" height="45"> <br> Arcane](/appendix/weapons-per-powertype/arcane){: .btn .btn-purple}
{% include weapons.html type = "Forgotten" %}

<mark>Disclaimer: </mark>

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4 changes: 2 additions & 2 deletions _pages/appendix/weapons-per-powertype/hydro.md
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Expand Up @@ -3,10 +3,10 @@ layout: default
title: Hydro
parent: Weapons
grant_parent: Appendix
nav_order: 3
nav_order: 30
permalink: /appendix/weapons-per-powertype/hydro
---
[<img src="/assets/images/power-types/physical.png" alt="Physical" width="45" height="45"> <br> Physical](/appendix/weapons-per-powertype/physical){: .btn .btn-red } [<img src="/assets/images/power-types/tactical.png" alt="Tactical" width="45" height="45"> <br> Tactical](/appendix/weapons-per-powertype/tactical){: .btn .btn-green } [<img src="/assets/images/power-types/hydro.png" alt="Hydro" width="45" height="45"> <br> Hydro](/appendix/weapons-per-powertype/hydro){: .btn .btn-blue } [<img src="/assets/images/power-types/shadow.png" alt="Shadow" width="45" height="45"> <br> Shadow](/appendix/weapons-per-powertype/shadow){: .btn .btn-black } [<img src="/assets/images/power-types/forgotten.png" alt="Forgotten" width="45" height="45"> <br> Forgotten](/appendix/weapons-per-powertype/forgotten){: .btn .btn-grey } [<img src="/assets/images/power-types/rift.png" alt="Rift" width="45" height="45"> <br> Rift](/appendix/weapons-per-powertype/rift){: .btn .btn-pink } [<img src="/assets/images/power-types/draconic.png" alt="Draconic" width="45" height="45"> <br> Draconic](/appendix/weapons-per-powertype/draconic){: .btn .btn-orange } [<img src="/assets/images/power-types/law.png" alt="Law" width="45" height="45"> <br> Law](/appendix/weapons-per-powertype/law){: .btn .btn-yellow } [<img src="/assets/images/power-types/arcane.png" alt="Arcane" width="45" height="45"> <br> Arcane](/appendix/weapons-per-powertype/arcane){: .btn .btn-purple}
{% include weapons.html type = "Hydro" %}

Welcome to Hydro, the powertype of Wet. If it walks like a fish, talks like a fish or looks like a fish, this is probably the powertype you will want to catch it with.
hydro is the primary weapon type used in Rodentia, as well as the Elub tribe, the Living Garden and some parts of other regions. The current Best in Slot, the Chrome School of Sharks, can be acquired surprisingly early at Count, but is surprisingly expensive for its rank.
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7 changes: 7 additions & 0 deletions _pages/appendix/weapons-per-powertype/hydro/asg.md
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---
layout: default
title: ASG
parent: Hydro
permalink: /appendix/weapons-per-powertype/hydro/asg
nav_order: 5
---
2 changes: 1 addition & 1 deletion _pages/appendix/weapons-per-powertype/hydro/smlk.md
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Expand Up @@ -63,7 +63,7 @@ The Steam Laser Mk. III can be purchased from the Trapsmith in the Slushy Shorel

### General Info and trivia
The Steam Lasers are a range of weapons that can be acquired by doing the Iceberg adventure. They can help out a little in the Seasonal Garden, after which they could come in handy up untill a hunter picks up the Queso Fount Trap (or the School of Sharks). Depending on routing, this can include the Fiery Warpath's mages, the Living Garden, the Fungal Cavern and the Sunken City.
The most important thing to note about this line is that the final upgrade is **fully optional**. The whole Steam Laser line has a stat boost in the Iceberg, but the weapons' stats pre-boost remain the same between mkII and mkIII. If your plan is to get out as soon as possible, finishing that second iceberg run can be postponed. In a conventional route, however, this happening is quite unlikely because Lord as a rank is quite long, and you might just need the Iceberg to rank up.
The most important thing to note about this line is that the final upgrade is **fully optional**. The whole Steam Laser line has a stat boost in the Iceberg, but the weapons' stats pre-boost remain the same between mkII and mkIII. If your plan is to get out as soon as possible, finishing that second iceberg run can be postponed. In a conventional route, however, this happening is quite unlikely because Lord/Lady as a rank is quite long, and you might just need the Iceberg to rank up.

### Alternatives
Because of where the Lasers are located in the game, there aren't really any interesting alternatives. As weapons, they are surprisingly optional if you manage to skip the entire Iceberg and rank up fast enough, assuming you rush towards the Queso Fount Trap next.
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4 changes: 2 additions & 2 deletions _pages/appendix/weapons-per-powertype/law.md
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title: Law
parent: Weapons
grant_parent: Appendix
nav_order: 8
nav_order: 80
permalink: /appendix/weapons-per-powertype/law
---
[<img src="/assets/images/power-types/physical.png" alt="Physical" width="45" height="45"> <br> Physical](/appendix/weapons-per-powertype/physical){: .btn .btn-red } [<img src="/assets/images/power-types/tactical.png" alt="Tactical" width="45" height="45"> <br> Tactical](/appendix/weapons-per-powertype/tactical){: .btn .btn-green } [<img src="/assets/images/power-types/hydro.png" alt="Hydro" width="45" height="45"> <br> Hydro](/appendix/weapons-per-powertype/hydro){: .btn .btn-blue } [<img src="/assets/images/power-types/shadow.png" alt="Shadow" width="45" height="45"> <br> Shadow](/appendix/weapons-per-powertype/shadow){: .btn .btn-black } [<img src="/assets/images/power-types/forgotten.png" alt="Forgotten" width="45" height="45"> <br> Forgotten](/appendix/weapons-per-powertype/forgotten){: .btn .btn-grey } [<img src="/assets/images/power-types/rift.png" alt="Rift" width="45" height="45"> <br> Rift](/appendix/weapons-per-powertype/rift){: .btn .btn-pink } [<img src="/assets/images/power-types/draconic.png" alt="Draconic" width="45" height="45"> <br> Draconic](/appendix/weapons-per-powertype/draconic){: .btn .btn-orange } [<img src="/assets/images/power-types/law.png" alt="Law" width="45" height="45"> <br> Law](/appendix/weapons-per-powertype/law){: .btn .btn-yellow } [<img src="/assets/images/power-types/arcane.png" alt="Arcane" width="45" height="45"> <br> Arcane](/appendix/weapons-per-powertype/arcane){: .btn .btn-purple}
{% include weapons.html type = "Law" %}

Law, the powertype that one is.
Law is one of the two 'young' powertypes alongside Rift. It was only added to the game in 2013, with the release of Claw Shot City. Despite Law's questionable impact for quite a while after release, it eventually evolved into the proper and usable powertype it is today. It is probably the least expensive powertype to fully gather, consistently providing traps that are quite underpriced compared to other powertypes' weapons for the same rank.
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4 changes: 2 additions & 2 deletions _pages/appendix/weapons-per-powertype/physical.md
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title: Physical
parent: Weapons
grant_parent: Appendix
nav_order: 1
nav_order: 10
permalink: /appendix/weapons-per-powertype/physical
---
[<img src="/assets/images/power-types/physical.png" alt="Physical" width="45" height="45"> <br> Physical](/appendix/weapons-per-powertype/physical){: .btn .btn-red } [<img src="/assets/images/power-types/tactical.png" alt="Tactical" width="45" height="45"> <br> Tactical](/appendix/weapons-per-powertype/tactical){: .btn .btn-green } [<img src="/assets/images/power-types/hydro.png" alt="Hydro" width="45" height="45"> <br> Hydro](/appendix/weapons-per-powertype/hydro){: .btn .btn-blue } [<img src="/assets/images/power-types/shadow.png" alt="Shadow" width="45" height="45"> <br> Shadow](/appendix/weapons-per-powertype/shadow){: .btn .btn-black } [<img src="/assets/images/power-types/forgotten.png" alt="Forgotten" width="45" height="45"> <br> Forgotten](/appendix/weapons-per-powertype/forgotten){: .btn .btn-grey } [<img src="/assets/images/power-types/rift.png" alt="Rift" width="45" height="45"> <br> Rift](/appendix/weapons-per-powertype/rift){: .btn .btn-pink } [<img src="/assets/images/power-types/draconic.png" alt="Draconic" width="45" height="45"> <br> Draconic](/appendix/weapons-per-powertype/draconic){: .btn .btn-orange } [<img src="/assets/images/power-types/law.png" alt="Law" width="45" height="45"> <br> Law](/appendix/weapons-per-powertype/law){: .btn .btn-yellow } [<img src="/assets/images/power-types/arcane.png" alt="Arcane" width="45" height="45"> <br> Arcane](/appendix/weapons-per-powertype/arcane){: .btn .btn-purple}
{% include weapons.html type = "Physical" %}

Welcome to Physical the powertype of throwing hands.
Physical is the starting powertype, with as general theme physical power. It has a surprising amount of 'big robot slaps mouse' in it.
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13 changes: 13 additions & 0 deletions _pages/appendix/weapons-per-powertype/rift.md
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---
layout: default
title: Rift
parent: Weapons
nav_order: 60
has_children: true
grant_parent: Appendix
has_toc: false
permalink: /appendix/weapons-per-powertype/rift
---
{% include weapons.html type = "Rift" %}

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4 changes: 2 additions & 2 deletions _pages/appendix/weapons-per-powertype/shadow.md
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layout: default
title: Shadow
parent: Weapons
nav_order: 4
nav_order: 40
has_children: true
grant_parent: Appendix
has_toc: false
permalink: /appendix/weapons-per-powertype/shadow
---
[<img src="/assets/images/power-types/physical.png" alt="Physical" width="45" height="45"> <br><span class="fs-2">PHYSICAL</span>](/appendix/weapons-per-powertype/physical){: .btn .btn-red } [<img src="/assets/images/power-types/tactical.png" alt="Tactical" width="45" height="45"> <br><span class="fs-2">TACTICAL</span>](/appendix/weapons-per-powertype/tactical){: .btn .btn-green } [<img src="/assets/images/power-types/hydro.png" alt="Hydro" width="45" height="45"> <br><span class="fs-2">HYDRO</span>](/appendix/weapons-per-powertype/hydro){: .btn .btn-blue } [<img src="/assets/images/power-types/shadow.png" alt="Shadow" width="45" height="45"><br><span class="fs-2">SHADOW</span>](/appendix/weapons-per-powertype/shadow){: .btn .btn-black } [<img src="/assets/images/power-types/forgotten.png" alt="Forgotten" width="45" height="45"> <br><span class="fs-2">FORGOTTEN</span>](/appendix/weapons-per-powertype/forgotten){: .btn .btn-grey } [<img src="/assets/images/power-types/rift.png" alt="Rift" width="45" height="45"> <br><span class="fs-2">RIFT</span>](/appendix/weapons-per-powertype/rift){: .btn .btn-pink } [<img src="/assets/images/power-types/draconic.png" alt="Draconic" width="45" height="45"> <br><span class="fs-2">DRACONIC</span>](/appendix/weapons-per-powertype/draconic){: .btn .btn-brown } [<img src="/assets/images/power-types/law.png" alt="Law" width="45" height="45"> <br><span class="fs-2">LAW</span>](/appendix/weapons-per-powertype/law){: .btn .btn-yellow } [<img src="/assets/images/power-types/arcane.png" alt="Arcane" width="45" height="45"> <br><span class="fs-2">ARCANE</span>](/appendix/weapons-per-powertype/arcane){: .btn .btn-yellow }
{% include weapons.html type = "Shadow" %}

Shadow, as a powertype, has become quite the shadow of its former self. It starts in the Mousoleum, followed by a number of guest appearances in areas that don't warrant a trap upgrade and culminating in the Hollow Heights. Eventually, it culminates in the Chrome Temporal Turbine, which blasts mice into the sun.

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13 changes: 13 additions & 0 deletions _pages/appendix/weapons-per-powertype/tactical.md
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---
layout: default
title: Tactical
parent: Weapons
nav_order: 20
has_children: true
grant_parent: Appendix
has_toc: false
permalink: /appendix/weapons-per-powertype/tactical
---
{% include weapons.html type = "Tactical" %}

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