Releases: LordMidas/mod_persistent_characters
Releases · LordMidas/mod_persistent_characters
Release list
0.1.8
0.1.7
0.1.6
0.1.5
0.1.4
- Increased the hiring cost of all persistent characters, especially those with named items.
- Increased the daily wage demanded by persistent characters in other campaigns.
- In the event where a persistent character offers to join you, if you cannot afford to hire him, an appropriate event option for that appears.
- Fixed the offer event not actually consuming the upfront cost from your treasury.
- Fixed the UI of a persistent character not immediately updating to reflect the reset item durability after appearing in a new company.
0.1.3
- Fixed campaigns tooltip for persistent characters from other campaigns always saying no campaigns.
- Adjusted the tooltip language to say companies instead of campaigns.
- Persistent characters will now have their HP and Items Durability reset to max when spawning in other campaigns.
0.1.2
0.1.1
0.1.0
First release for testing.
- Characters can persist across campaigns. Persistence data for characters is only saved/updated when you Save Game.
- Persistent stats such as total number of kills, battles, days and permanent injuries are tracked.
- Characters from one campaign can appear as recruits in settlements in your future campaigns, with all their perks, items and levels intact.
- A unique event where a character from one of your older campaigns offers to join you in your current campaign.
- Import/Export feature to allow you to share your characters with others or save them for importing them later into another campaign at will