Releases: Live2D/CubismUnityMotionSyncComponents
Releases · Live2D/CubismUnityMotionSyncComponents
Cubism 5 SDK MotionSync Plugin for Unity R2
Added
- Add a feature to play the associated audio when playing back a motion.
- With this feature,
.motionSyncLink.assetand.motionSyncLinkList.assetis generated based on the information specified in.model3.jsonduring the import process.
Changed
- Move
Microphonesample toAssets/Live2D/CubismMotionSyncPlugin/Samples/Microphone. - Move
Microphonesample to a separate assembly.
Fixed
- Fix an issue where a reference error could occur immediately after
CubismMotionSyncControllerwas enabled. - Fix an issue where
CubismMotionSyncEngine_CRI.DisposeEngine()could be called at an unintended time. by @ppcuni - Fix an issue where a null reference occurs if there are parameters listed in
.motionsync3.jsonthat do not exist in the model. - Fix an issue where where models names in the dropdown menus for
MotionSyncscene andMotionSyncForWebGLscene were incorrect.
Cubism 5 SDK MotionSync Plugin for Unity R1
Added
- Add configuration file so that assemblies are split.
- These assemblies depend on the Cubism SDK for Unity assemblies.
Changed
- Change the version of the development project to
2021.3.36f1. - Change the usage of the modulo operator
%toCubismMath.ModF(). - Change the Japanese sound file to one with a sampling frequency of 48 kHz.
- Change to not display the generation menu for the
CubismMotionSyncAudioDataasset andCubismMotionSyncAudioDataListasset when the platform setting is notWebGL. - The APIs related to
MotionSyncData.SerializableSetting.EmphasisLevelhave been marked asUnused.- For the sake of Prefab compatibility, the APIs are being retained.
Fixed
- Fix an issue with inadequate error handling for missing elements in
UpdateCubismMotionSync. by @ppcuni - Fix an issue where the actual number of samples consumed differed from the number of samples being measured.
- Fix an issue with inadequate error handling for missing elements in
CubismMotionSyncCreateAudioDataMenu.CanCreateAudioData().
Cubism 5 SDK MotionSync Plugin for Unity R1 beta3
Added
- Add a sample scene
MotionSyncForWebGL. - Add Google Chrome from the tested environment.
Changed
- Change the version of the development project to
2021.3.30f1. - Adjust accessibility of functions and members within
CubismMotionSyncCriAudioInput.
Cubism 5 SDK MotionSync Plugin for Unity R1 beta2_1
Changed
- Update
Kei_basicandKei_vowelsmodel.
Fixed
- Fix a bug in the analysis calculation.
- See
CHANGELOG.mdin MotionSync Core. - No modifications to Components.
- See
Cubism MotionSync Plugin for Unity R1 beta2
Added
- Add a sample scene
Microphoneusing microphone input. - Add delegate type
CubismMotionSyncEngine_CRI.csmMotionSyncLogFunction. - Add logging function
CubismMotionSyncEngine_CRI.SetLogFunction. - Add Android and iOS, iPadOS from the tested environment.
Changed
- Change the value of
CubismMotionSyncData.EmphasisLevelDefaultValueto match the default value in Cubism Editor. - Update
Kei_basicandKei_vowelsmodel.
Cubism MotionSync Plugin for Unity R1 beta1
Added
- New released!