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- Status: Open.
Dial back our exception throwing usage in non-critical scenarios (introduce default resources when we fail to load assets)
featureNew featureNew featurepolishingImprovements to code qualityImprovements to code qualityStatus: Open.noexceptspecifiers on move constructors and move assignment operatorsperformanceImprovements to runtime performanceImprovements to runtime performanceStatus: Open.- Status: Open.
- Status: Open.#145 In KingLineSoftworks/Quartz;
PBR Fragment Shader Rewrite
bugSomething isn't workingSomething isn't workingStatus: Open.Unit Test suite quality of life updates
bugSomething isn't workingSomething isn't workinggood first issueGood for newcomersGood for newcomerspolishingImprovements to code qualityImprovements to code qualityStatus: Open.Resolve Camera's and Quaternion's EulerAngle usages
bugSomething isn't workingSomething isn't workingpolishingImprovements to code qualityImprovements to code qualityStatus: Open.Validate move semantics
bugSomething isn't workingSomething isn't workingpolishingImprovements to code qualityImprovements to code qualityStatus: Open.Ensure Doodad / RigidBody / Collider / Model don't rotate unnecessarily upon collision
bugSomething isn't workingSomething isn't workingStatus: Open.