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Releases: JConquistador/NGUInjector

4.0.0 - Final

03 Jun 19:44
d7c7d74

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Changes since 3.8.0:

  • Added a collection of sample profiles for most stages of the game
  • Implementation of Cooking tab (Manage Cooking, Manage Cooking Loadout, Cooking Loadout)
  • Addition of Titan difficulty switcher for Titans which have Easy/Normal/Hard/Brutal versions
  • New flag on Cards tab for users to decide if protected cards should be trashed
    • Since Big Chonker cards always spawn as protected, if the Trash Chonkers flag is enabled ignore this flag for Chonker cards
  • New logic to try any defensive combat move if an unblockable special attack is incoming (Turning off Beast Mode > Parry > Defensive buffs > Healing when below 90% HP)
  • Charge is no longer activated if precasting buffs as it usually gets wasted by the first block or parry anyway. Charge will now wait and cast only when Ultimate Attack is also ready.
  • Added Softcap option to cube boost priority
  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)
    • Check the inventory (not accessories) when checking if we should trash an END card
    • Fixed bug involving trashing protected END cards
    • Cards are trashed in reverse order instead of trashing from the first to the last
    • Prevent idling in ITOPOD in quest gear when sniping a titan zone
    • Clarification on wording on titans tab
    • Fixed Issue introduced in 3.8.2 regarding quest text rapidly changing
    • Titan difficulty switcher now starts with the highest level/version titan beaten preselected in the dropdowns
    • Fixed issue with Rapid and Charger type enemies where the combat AI loop was slightly desynced
    • Fixed issue where having 0 valid wishes in the filtered wish menu would result in the injector crashing
    • Fixed issue where ultimate attack was not being used
    • Fixed an issue where Wandoos was not capping correctly
    • Thanks to rus9384 for the following fiixes!
      • If sniping an adventure zone, idle minor quests even if "Manual Minors" is selected
      • Fixed an issue where swapping gear would sometimes result in negative resources

3.8.6

26 Apr 19:57
b95be66

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Changes since 3.8.0:

  • Implementation of Cooking tab (Manage Cooking, Manage Cooking Loadout, Cooking Loadout)
  • Addition of Titan difficulty switcher for Titans which have Easy/Normal/Hard/Brutal versions
  • New flag on Cards tab for users to decide if protected cards should be trashed
    • Since Big Chonker cards always spawn as protected, if the Trash Chonkers flag is enabled ignore this flag for Chonker cards
  • New logic to try any defensive combat move if an unblockable special attack is incoming (Turning off Beast Mode > Parry > Defensive buffs > Healing when below 90% HP)
  • Charge is no longer activated if precasting buffs as it usually gets wasted by the first block or parry anyway. Charge will now wait and cast only when Ultimate Attack is also ready.
  • Added Softcap option to cube boost priority
  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)
    • Check the inventory (not accessories) when checking if we should trash an END card
    • Fixed bug involving trashing protected END cards
    • Cards are trashed in reverse order instead of trashing from the first to the last
    • Prevent idling in ITOPOD in quest gear when sniping a titan zone
    • Clarification on wording on titans tab
    • Fixed Issue introduced in 3.8.2 regarding quest text rapidly changing
    • Titan difficulty switcher now starts with the highest level/version titan beaten preselected in the dropdowns
    • Fixed issue with Rapid and Charger type enemies where the combat AI loop was slightly desynced
    • Fixed issue where having 0 valid wishes in the filtered wish menu would result in the injector crashing
    • Fixed issue where ultimate attack was not being used
    • Thanks to rus9384 for the following fiixes!
      • If sniping an adventure zone, idle minor quests even if "Manual Minors" is selected
      • Fixed an issue where Wandoos was not capping correctly
      • Fixed an issue where swapping gear would sometimes result in negative resources

3.8.5

08 Apr 12:51
a860563

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Changes since 3.8.0:

  • Implementation of Cooking tab (Manage Cooking, Manage Cooking Loadout, Cooking Loadout)
  • Addidtion of Titan difficulty switcher for Titans which have Easy/Normal/Hard/Brutal versions
  • New flag on Cards tab for users to decide if protected cards should be trashed
    • Since Big Chonker cards always spawn as protected, if the Trash Chonkers flag is enabled ignore this flag for Chonker cards
  • New logic to try any defensive combat move if an unblockable special attack is incoming (Turning off Beast Mode > Parry > Defensive buffs > Healing when below 90% HP)
  • Charge is no longer activated if precasting buffs as it usually gets wasted by the first block or parry anyway. Charge will now wait and cast only when Ultimate Attack is also ready.
  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)
    • Check the inventory (not accessories) when checking if we should trash an END card
    • Fixed bug involving trashing protected END cards
    • Cards are trashed in reverse order instead of trashing from the first to the last
    • Prevent idling in ITOPOD in quest gear when sniping a titan zone
    • Clarification on wording on titans tab
    • Fixed Issue introduced in 3.8.2 regarding quest text rapidly changing
    • Fixed issue with Rapid and Charger type enemies where the combat AI loop was slightly desynced
    • Fixed issue where having 0 valid wishes in the filtered wish menu would result in the injector crashing
    • Fixed issue where ultimate attack was not being used
    • Thanks to rus9384 for the following fiixes!
      • If sniping an adventure zone, idle minor quests even if "Manual Minors" is selected
      • Fixed an issue where Wandoos was not capping correctly
      • Fixed an issue where swapping gear would sometimes result in negative resources

3.8.4 - updated source code

25 Mar 01:35
cb9286d

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Changes since 3.8.0:

  • Implementation of Cooking tab (Manage Cooking, Manage Cooking Loadout, Cooking Loadout)
  • New flag on Cards tab for users to decide if protected cards should be trashed
    • Since Big Chonker cards always spawn as protected, if the Trash Chonkers flag is enabled ignore this flag for Chonker cards
  • New logic to try any defensive combat move if an unblockable special attack is incoming (Turning off Beast Mode > Parry > Defensive buffs > Healing when below 90% HP)
  • Charge is no longer activated if precasting buffs as it usually gets wasted by the first block or parry anyway. Charge will now wait and cast only when Ultimate Attack is also ready.
  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)
    • Check the inventory (not accessories) when checking if we should trash an END card
    • Fixed bug involving trashing protected END cards
    • Cards are trashed in reverse order instead of trashing from the first to the last
    • Prevent idling in ITOPOD in quest gear when sniping a titan zone
    • Clarification on wording on titans tab
    • Fixed Issue introduced in 3.8.2 regarding quest text rapidly changing
    • Fixed issue with Rapid and Charger type enemies where the combat AI loop was slightly desynced
    • Fixed issue where having 0 valid wishes in the filtered wish menu would result in the injector crashing
    • Fixed issue where ultimate attack was not being used

3.8.3

21 Feb 13:26
34678b6

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Changes since 3.8.0:

  • Implementation of Cooking tab (Manage Cooking, Manage Cooking Loadout, Cooking Loadout)
  • New flag on Cards tab for users to decide if protected cards should be trashed
    • Since Big Chonker cards always spawn as protected, if the Trash Chonkers flag is enabled ignore this flag for Chonker cards
  • New logic to try any defensive combat move if an unblockable special attack is incoming (Turning off Beast Mode > Parry > Defensive buffs > Healing when below 90% HP)
  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)
    • Check the inventory (not accessories) when checking if we should trash an END card
    • Fixed bug involving trashing protected END cards
    • Cards are trashed in reverse order instead of trashing from the first to the last
    • Prevent idling in ITOPOD in quest gear when sniping a titan zone
    • Clarification on wording on titans tab
    • Fixed Issue introduced in 3.8.2 regarding quest text rapidly changing
    • Fixed issue with Rapid and Charger type enemies where the combat AI loop was slightly desynced
    • Fixed issue where having 0 valid wishes in the filtered wish menu would result in the injector crashing

3.8.2b

18 Jan 18:18
9314d05

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Changes since 3.8.0:

  • Implementation of Cooking tab (Manage Cooking, Manage Cooking Loadout, Cooking Loadout)
  • New flag on Cards tab for users to decide if protected cards should be trashed
    • Since Big Chonker cards always spawn as protected, if the Trash Chonkers flag is enabled ignore this flag for Chonker cards
  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)
    • Check the inventory (not accessories) when checking if we should trash an END card
    • Fixed bug involving trashing protected END cards
    • Cards are trashed in reverse order instead of trashing from the first to the last
    • Prevent idling in ITOPOD in quest gear when sniping a titan zone
    • Clarification on wording on titans tab
    • Fixed Issue introduced in 3.8.2 regarding quest text rapidly changing

3.8.2a

06 Jan 07:39
258171b

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3.8.2a Pre-release
Pre-release

Changes since 3.8.0:

  • Implementation of Cooking tab (Manage Cooking, Manage Cooking Loadout, Cooking Loadout)
  • New flag on Cards tab for users to decide if protected cards should be trashed
  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)
    • Check the inventory (not accessories) when checking if we should trash an END card
    • Fixed bug involving trashing protected END cards
    • Cards are trashed in reverse order instead of trashing from the first to the last
    • Prevent idling in ITOPOD in quest gear when sniping a titan zone
    • Clarification on wording on titans tab
    • Fixed Issue introduced in 3.8.2 regarding quest text rapidly changing

3.8.2

02 Jan 21:33
3393e7c

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3.8.2 Pre-release
Pre-release

Changes since 3.8.0:

  • Implementation of Cooking tab (Manage Cooking, Manage Cooking Loadout, Cooking Loadout)
  • New flag on Cards tab for users to decide if protected cards should be trashed
  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)
    • Check the inventory (not accessories) when checking if we should trash an END card
    • Fixed bug involving trashing protected END cards
    • Cards are trashed in reverse order instead of trashing from the first to the last
    • Prevent idling in ITOPOD in quest gear when sniping a titan zone
    • Clarification on wording on titans tab

3.8.1

21 Dec 01:39
750f073

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3.8.1 Pre-release
Pre-release

Changes since 3.8.0:

  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)

3.8.0

07 Dec 14:11
bd42419

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Changes since 3.7.1:

  • Two new Rebirth types based around muffin consumable usage: "Muffin" and "TimeBalancedMuffin"

    • This feature has the capability to spend your AP. USE AT YOUR OWN RISK! Make sure you back up your game before using.
    • A "Muffin" rebirth cycles between 24 hour and (24 hour - Target minutes) Time rebirths. Target must be at least 1 and no more than 60. Enable "Auto Buy Consumables" to auto purchase Muffins if none are available.
    • If conditions for a Muffin rebirth are not met, this will behave the same way as a 24 hour Time rebirth. Muffin Rebirth conditions:
      • Cannot be in a challenge or configured to attempt any challenges
      • Troll Challenge 2 in SADISTIC difficulty must be complete
      • 5 O'Clock Shadow Perk and Beast Fertilizer Quirk must be maxed
      • Must have a muffin available or be configured to auto-buy and have enough AP
    • A "TimeBalancedMuffin" is the same as the Muffin rebirth except will also add the Target minutes to the 24 hour rebirth to try to keep rebirths around the same time each day. Target must be at least 1 and no more than 15.
  • Combat changes:

    • Greasy Nerd combat support (blocks the power glove attack)
    • Exile combat support
    • Block should now prioritize high damaging Special attacks (even when Fast Combat is selected). If using Block would cause it to not be ready by the next special attack block will not be used. Supported enemies with special attacks:
      • GREASY NERD (T7)
      • THE GODMOTHER (T8)
      • THE EXILE (T9)
      • All generic "charger" enemy types
      • All generic "rapid" enemy types
      • All generic "exploder" enemy types
    • Major rework to the usage of defensive cooldowns when doing manual combat
      • Pause taking any action if a defensive cooldown is approaching, its worth delaying combat for fractions of a second to optimize uptime
      • Block will be used as much as possible while spanning as many attacks as it can
      • Paralyze will be used only if it can substantially lower the cooldown of Block and will be used as soon as Block will no longer cover the next attack
      • Parry will be used only if it will not overlap with Block/Paralyze and will be used as soon as Block will no longer cover the next attack
      • In practice, this leads to the following rough defensive cooldown loop over a 10 attack cycle (depending on the attack rate of the enemy):
        • Block > Paralyze > Block > Parry > Block > Paralyze > Block > Parry or Undefended attack
        • Each Block covers 2 attacks, each Parry covers 1 attack
  • Consumable Breakpoint changes:

    • This feature has the capability to spend your AP. USE AT YOUR OWN RISK! Make sure you back up your game before using.
    • Allow for the amount of consumable to be specified (ie: EPOT-A:2)
    • New flag "Use Consumables if already running"
    • Consumables now operate on the basis of "expected uptime" to try and account for reloading the profile
      • For example if the breakpoint is configured to use two Energy Potion Alphas at 01:00:00, that means it should expire at 03:00:00. If this breakpoint is run again due to reloading the game past 03:00:00, no Energy Potions will be used.
      • More detailed information is in the Consumables section of the main description for the Injector (readme.MD)
    • There is NO consideration for the possibility that a consumable was used manually, two of the same consumable can be added to a single breakpoint, multiple breakpoints overlapping, or the fact that alpha and delta potions share a timer. Injector will evaluate whether to use each consumable independant of any other configured consumables or external consumable use.
  • UI updates

    • Locate Walderp button
    • UI support for previously json only configurations:
      • Auto Buy Adventure Stats (General Settings)
      • Auto Buy Consumables (General Settings)
      • Manage Consumables (Allocation)
      • Gear Boost Priority (Inventory)
      • Wish Blacklist (Wishes)
      • Card Sorting (Cards)
  • Misc Bug Fixes

    • If on the Wish menu and the currently selected wish is hidden, select a visible wish
    • Fixed some additional NumericUpDown controls in the Injector UI to make them more responsive
    • Handle negative Wandoos Cap values in certain challenges
    • Explicit Beast Mode flag for Quest combat
    • Move69 should now work in line with the game's internal cooldown instead of a guess by the Injector