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Randomizer - Shuffle Roll #5956
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TODO New model for items
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@Pepper0ni was thinking we could make this progressive (no roll, bonk KO, no bonk KO) I've been hesitant here since figuring out what logic depends on rolling jumps will be tedious For custom model, a dice should be straightforward, but maybe a bit too much lateral thinking. An arrow going in a circle should be enough (edit: didn't see you already cobbled together a custom model, that works too) |
soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h
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This does sound like a good time to implement bonk damage logic, and can agree with wanting BONKO first then everything else to minimize navigation logic headaches. I think we will want to handle the various "basic movement" shuffles together as we can check for everything at the same time. |
…aBehavior.h Co-authored-by: Philip Dubé <[email protected]>
so this would have to be done on another branch and by who? |
@Pepper0ni has said he'd going over logic, will also be noting other basic movement when he does sweep. But is somewhat held up atm |
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Just to talk about my worries with logic, on top of the obvious stuff with rolljumps (which are usually tricks, but there could be oversights) one thing I would double check is hover boots movement, as rolling in hovers is often logical and if there's a ledge grab at the end backwalking may not replace it without a backflip (which would be a trick) I am indeed fighting through my todo list ATM and now serp is merging things I have plenty to review, so I can't guarantee a swift response. If we want to merge before my sweep a beta period to find those oversights before the next release is advised |
I'm already running a beta test on another branch, which itself has several branches that are also in testing. |
Co-authored-by: Philip Dubé <[email protected]>
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see #6184 for integrating into kaleido |
ok I will make the modification but I don't know how to get it Kaleido Tracker in game |
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on quest screen in pause menu hit C-up |
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Fuck bad handling |
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It's okay, I repaired and restored everything (I'm really a drag) |
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Add new setting randomizer "Shuffle Roll", shuffle ability do a roll for Link
Logic update for Tree and Break Crates
I am not against feedback or ideas for the custom model
And for All language Translation
And for logic
Roll item Model is compatible texture mod
RollAnimation.mp4
Build Artifacts