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Add full XI5Ticket support and improve ticket handling #91
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                BackendServices/CastleLibrary/XI5/Verification/Keys/PsnSigningKey.cs
              
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      | Really good work on implementing a more complete XI5 ticket handling. There are a few points to adjust and it should he ready to me. However you seem to have left some build artifacts, make sure you remove them as well. | 
| Btw as a side note, the documentation here states that there are 2.0 and 4.0 tickets, I wonder where they are used? | 
| Yeah I've looked at v2.0 and v4.0 but have never seen them in practice. I've only ever seen 2.1 personally. If you find a game that uses either let me know and I will add the deserializers for them. | 
| So 4.0 "apparently" is PS4 related. 2.0 can be found only on older firmwares. | 
| Ah okay | 
Did not mean to add this initially
Swapped to using provided endian tools
…ctory Delete specific games for now
Also removed extra games. If a game is found using a different key, we will add it there.
Also cleaned up some logging
Cleaned up temp Official RPCN var
We don't need this anymore
        
          
                BackendServices/CastleLibrary/XI5/Types/Parsers/TicketParser30.cs
              
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      Removed console.writeline
| The PR will be closed when the Super update will be pushed, there were several problems unfortunately which I fixed (unrelated to your research, just Sony junk as usual). | 
This PR adds full support for XI5Ticket, including both v2.1 and v3.0 formats. Key changes: