To build, run scripts/build.sh (unix) or scripts/build.bat (windows). scripts/build.sh now works with no arguments (defaults: debug true false true) and still accepts optional overrides in this order: [debug|release] [tiling] [clean] [run].
BTW for unix a zsh completion script is available:
source scripts/completion/completion.zshI haven't tested this on windows, i mean I have, but don't have the chance to very often. So if you're trying to build on windows, just know that it MAY or MAY NOT actually work.
You can cross compile using mingw32-w64 on macos/linux to windows... use
source scripts/completion/completion_cross.zshfor completion, and run scripts/build_cross.sh. (usage is shown if ran with no arguments)
For macOS users, there's a scripts/pkg_app.sh script and a scripts/create_dmg.sh script. First, run scripts/build.sh to build the project. Then, ./scripts/pkg_app.sh, and scripts/create_dmg.sh to create a DMG out of the newly created app