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FuncDoodle

building

To build, run scripts/build.sh (unix) or scripts/build.bat (windows). scripts/build.sh now works with no arguments (defaults: debug true false true) and still accepts optional overrides in this order: [debug|release] [tiling] [clean] [run]. BTW for unix a zsh completion script is available:

source scripts/completion/completion.zsh

NOTE:

I haven't tested this on windows, i mean I have, but don't have the chance to very often. So if you're trying to build on windows, just know that it MAY or MAY NOT actually work.

Cross-compiling

You can cross compile using mingw32-w64 on macos/linux to windows... use

source scripts/completion/completion_cross.zsh

for completion, and run scripts/build_cross.sh. (usage is shown if ran with no arguments)

macOS

For macOS users, there's a scripts/pkg_app.sh script and a scripts/create_dmg.sh script. First, run scripts/build.sh to build the project. Then, ./scripts/pkg_app.sh, and scripts/create_dmg.sh to create a DMG out of the newly created app

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