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2 changes: 1 addition & 1 deletion nerf.qmd
Original file line number Diff line number Diff line change
Expand Up @@ -581,7 +581,7 @@ rendering, we have the property that small changes to the scene content
yield small changes to our loss; that is, we have small but non-zero
gradients. Ray casting, in contrast, is an all or none operation, and
therefore small changes to scene content can yield drastic changes to
the rendered images (an occluder can suddenly an the object that was
the rendered images (an occluder can suddenly block an the object that was
previously in view of a pixel). This makes gradient-based optimization
difficult with ray casting, but achievable with volume rendering. This
is the second, and arguably main benefit of volume rendering that we
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