Stable Diffusion pixel art generation and animation directly inside Aseprite, 100% offline.
.\setup.ps1 # deps, models, extension
.\start.ps1 # launch server + Aseprite- Generate, inpaint, and animate pixel art from text or existing artwork via SD 1.5 + AnimateDiff
- Audio-reactive generation mapping DSP features to diffusion parameters in real time
- ControlNet spatial conditioning (OpenPose, Canny, Scribble, Lineart, QR Code)
- Automated post-processing: background removal, downscale, palette quantization, dithering
- GPU: NVIDIA, 4 GB VRAM minimum (8 GB+ for AnimateDiff / ControlNet)
- CUDA: 12.x
- Aseprite: 1.3+
- Windows: 10 / 11
| Doc | Content |
|---|---|
| Guide | Setup, modes, parameters, animation, performance |
| Reference | Architecture, WebSocket API, environment variables |
| Prompt Schedule DSL | Keyframe grammar, transitions, validation rules |
| Sources | Papers and technical references |
MIT