Reduce paraogn output 10k/1M m/E -> 4k/400k m/E#7131
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📝 WalkthroughWalkthroughThis PR reduces the Paragon T4 Experimental Resource Generator (XAB1401) unit's economy limits: maximum energy output decreases from 1,000,000 to 400,000 and maximum mass output decreases from 10,000 to 4,000. A changelog entry documents these balance changes. ChangesXAB1401 Economy Balance Adjustment
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~3 minutes Suggested reviewers
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Description of the proposed changes
Reduce Paragon's max output so that it cannot simultaneously defend itself against land, air, and artillery while also making Salvations to kill enemy infrastructure. This ability made it far more powerful than other game enders and essentially unbeatable even if the enemy had nearly full map control, which is not the case for other game enders.
Paragon: T4 Experimental Resource Generator (XAB1401):
Discord balance thread.
Testing done on the proposed changes
Simple number change that doesn't need changing.
The balance implications cannot be sandboxed either.
Theory for thought:
Mavor deals around 600 mass/s of damage to assisted shields, so the Paragon will have 3.4k mass left over for salvations in a game ender war. This means a salvation can be built every 59.6s, so the Paragon guaranteed wins in 2 minutes when 2 salvations are built. This compares to 21.1s previously, so Paragon won in ~42s.
Yolona requires 19.2 SMD to defend if it has full 145 T3 engis of assistance to maximize its fire rate, which costs 288 mass/s. Really insignificant cost. The main cost will be in building SMD 4 minutes early for them to load. Yolona also doesn't easily get 145 engis so it's not as high of a requirement in reality.
Anecdotes:
People often do not max out the Paragon instantly, or even at all before the game ends. They may reach around 3000 mass/s immediately, and then increase spending over time if their engineer building infrastructure isn't dead. This means that they do not need to reach the full output to win the game.
The most ridiculously economic game with RAS SACU being spammed into water could have a player reach 3k income. This would give them a fighting chance against a 4k income Paragon. More realistically a team could reach 1.5k income together in the late game. Overall, the nerfed Paragon should be able to defensively match the offensive power of a map-control-based team, even if overbuilding unnecessary defenses reduces the Paragon user's efficiency. The nerf does mean that the Paragon user will no longer be able to simultaneously build Salvations to kill enemy infrastructure; they will have to invest most of their income into defenses and have a "fair" fight before having resources to build Salvations.
Checklist
- [ ] Changes are annotated, including comments where usefulSummary by CodeRabbit