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Releases: Etheirys/Brio

Brio v0.7.1.2

07 Feb 01:39

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  • Fix spawning of actors with a CompanionSlot, Spawning at GPose origin
  • Attempted to make props more stable
  • Tags now properly work for .pose files (didn't know they could even have tags did you?')
  • Made more improvements to pose mirroring (like fixing more hair things)
  • Fixed some typos

Brio v0.7.1.4

07 Feb 23:01

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Brio v0.7.1.4 Pre-release
Pre-release

Something something, this is a test version of Brio

  • Now with more MCDF logging

Brio v0.7.1.1

28 Jan 01:00

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  • Fixed a few issues with flipping a pose, like your butt being inversed!
  • Fixed an issue with reset bone, not resetting face bones
  • Advanced Environment widgets are no longer open by default
  • Updated Festivals List (Valentione's Day, Heavensturn, Little Ladies Day, Hatching Tide & more, for 2026)
  • Updated Supporter list

Known issues!

  • When moving the face bones with IK on, the face jumps!
  • As workaround move your IK bones before changed any face/head bones!
  • Pose flipping starts to behave weirdly after you do it about.. 70 times
  • Occasionally Brio Keybinds are sent to the game incorrectly

Brio v0.7.1

21 Jan 03:27

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I have gotten successfully bullied by other devs, so I made pose mirroring

(And just think, still yet, more features coming soon...)

Mirror Pose

  • Added a Mirror Pose Button to both the overlay and the transform

Reset Body & Face

  • Added both a Reset Body & Reset Face Button to both the overlay (From live pose, thanks Caraxi!)

General changes and fixes in 0.7.1

  • More fixes to limbs extending like noodles
  • Attempted to fix the main window from moving to the left forever
  • Fixes the Animation selector from not appearing properly sometimes
  • Fixed weapons now once more show up correctly in the appearance UI (Thanks @bronya_rand )
  • Fixed two IPC calls ActorSpawned & ActorDespawned
  • Fixed a few text typos

ATTENTION: Known issues!

  • When moving the face bones with IK on, the face jumps!
    • As workaround move your IK bones before changed any face/head bones!
  • Pose flipping starts to behave weirdly after you do it about.. 70 times

Brio v0.7.0.1

17 Jan 08:02

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  • Fixed an issue with limbs extending like noodles in certain conditions
  • Fixed an issue with the changelog not appearing on update

Brio v0.7.0

17 Jan 04:20

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Multi-Bone, Multi-Actor Selection, Advanced Environment & Brio's 3rd Birthday! (See video below for something special) 🎉

Reminder

  • Projects that were made in last version are incompatible with this version of Brio!
  • Happy New Year, and Happy Birthday to Brio!
  • As a reminder! If you experience any issues please report them on Discord or on GitHub
  • And yes, once more, even more features coming soon, like AltherBlend integration, Auto-Save & MCDF Window

What about that Video?

Go watch it, make sure you do until the end, I hope you enjoy!

Dynamic Face Control

  • Added Select actor to Track to Dynamic Face Control (Thank you once more to Enth)
  • Select the Actor tab once you enable dynamic face control to use it
  • This will also let you Deselect an actor if your character was targeting one when you went into GPose

Added Multi Actor Selection

  • You can now select multiple actors at a time
  • Press Ctrl in the entity selector when clicking an actors to start selection
  • The overlay will now display a button under all actors that you can click on too!
  • You can press Shift with the new Overlay dots start selection on them

Added Multi Bone Selection

  • I think this one is also quite clear!
  • Press Shift when clicking a Bone to start selection

Advanced Environment Settings!

  • From changing the sky the clouds or the particles falling from the sky
  • You can access these settings from the Environment tab under Sky & Environment
  • Made multiple improvements to the visual design of the time and weather controls

Multiple Core Technical Improvements

  • MCDFs now generate slightly faster by moving to BLAKE3
  • Added core technical infrastructure called a Mediator (using darkarchon's implementation from Mare, thanks!)
  • Refreshed the folder structure of Brio's source code for better organization
  • Changed some internal structures of the scene system, please look forward to its advancement in 0.7.1!

General Changes in 0.7.0

  • The + or Spawn new button is now a unified Spawn button that lets you spawn any Brio entity
  • Projects that were made in last version are incompatible with this version of Brio!
  • The entity selector can now be resized across the vertical axis
  • Added two New buttons to the advanced section in the settings that will help with Support requests
  • You can now hold Ctrl and click on an actor in the entity selector to deselected it
  • A scroll bar will now appear automatically to the Main Brio window
  • Slight visual fixes when if scrollbar is present on certain windows
  • Fixed an issue where the overlay's Gizmo would not correctly move face bones (everyone celebrate)
  • Fixed an issue where the overlay's bones sometimes would display from off screen

https://youtu.be/bGBMKA3q36w?si=gvk4sdKXQhptnOFS

Brio v0.6.2.5

27 Dec 23:30

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  • Improve bone filter performance significantly

Brio v0.6.2.4

24 Dec 00:07

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This is a Beta version of Brio

Brio v0.6.2.3

20 Dec 21:42

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  • Fixed the Festivals system
  • Festivals now have a max of 8

Brio v0.6.2.2

20 Dec 18:23

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  • Fixed some typos in text
  • Updated Penumbra API