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DontShotgun

Term project for Computer Graphics lecture

[Team member emails]

[Trailer Video]

Introduction

A jump action game in which the user does not have the initiative to jump.

  • The goal is to reach the destination by manipulating the character according to the timing of jumping at regular intervals.
  • It consists of two maps: a tutorial and a main stage.
  • The super jump skill can be properly utilized to correct the timing mistakes of character movement, or to reach the high area at once.
  • Since the death count is recorded and displayed, reaching the destination with a minimum death count can be a criterion for proficiency.

Screenshots

Stage Selection Stage Selection Stage Selection Stage Selection Stage Selection Stage Selection

How to play

[Playing game]

There are two ways to play the game.

  1. Add "--disable-web-security --user-data-dir=%LOCALAPPDATA%\Google\chromeTemp-–allow-file-access-from-files" as the execution option for the Chrome browser
  2. Either build your own web server, or build a simple web server with an extension program such as "Web Server for Chrome" to specify a folder for the game and connect it to a local host.

[Controll buttons]

  • W: Move forward
  • A: Move left
  • S: Move backward
  • D: Move right
  • E: Super jump
  • Shift: Sprint
  • Tab: Stage selection menu

Development Environment

  • Web Application: HTML5 + CSS + Javascript
  • THREE.js
  • CANNON.js

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