How to use:
- Create a project using the mono version of Godot
- Download and drag GlobalInput's addon folder in your project's addon folder.
- Create a temp node scene with a temp .cs script to be able to build the addon
- Activate the addon.
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Dependencies SharpHook - enter "dotnet add package SharpHook" into the console/cli within the project's directory
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Setup Video https://youtu.be/oJLsgq3i-yw - for v 0.1 (but should still work)
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Issue: When a button is held down and the window becomes out of focus, it fires a "just released" event. To get around this, use "master" branch.
Use Input as normal, just now it captures inputs when window is out of focus.