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Godot-GlobalInput-Addon

How to use:

  1. Create a project using the mono version of Godot
  2. Download and drag GlobalInput's addon folder in your project's addon folder.
  3. Create a temp node scene with a temp .cs script to be able to build the addon
  4. Activate the addon.

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Dependencies SharpHook - enter "dotnet add package SharpHook" into the console/cli within the project's directory

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Setup Video https://youtu.be/oJLsgq3i-yw - for v 0.1 (but should still work)

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Issue: When a button is held down and the window becomes out of focus, it fires a "just released" event. To get around this, use "master" branch.

Use Input as normal, just now it captures inputs when window is out of focus.

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