cameraEffects: fix missing u_Exposure when high precision rendering is disabled#1901
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cameraEffects: fix missing u_Exposure when high precision rendering is disabled#1901
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LGTM Just setting the low preset isn't enough to find the bug because if push buffer is available, the shader gets preprocessed into some form where the uniform declarations don't matter. We should really get some kind of GLSL compilation tests on the CI. |
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Fix missing u_Exposure when high precision rendering is disabled.
Fixes:
Fixup for: