Skip to content
View DHRUV5262's full-sized avatar
🎯
Focusing
🎯
Focusing

Block or report DHRUV5262

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
DHRUV5262/README.md

Hi, I’m Dhruv

I build real-time systems across graphics, XR/VR, and general software engineering.

  • 🧮 C++ / C# as primary languages, with experience in systems-level and application-level development
  • 🎮 Background in game engines, rendering, physics, and real-time interaction
  • 🥽 XR/VR development with modern headsets and tooling
  • 💻 Comfortable working across simulation, backend-style services, and tooling
  • 🎓 MS Computer Science @ USC (’26)

What you’ll find here:

  • Engine, rendering, and simulation experiments
  • XR interaction prototypes and tools
  • General software engineering projects and supporting code for my portfolio work

For a curated view of my projects, see my portfolio.

Links

Pinned Loading

  1. SynthSplat- SynthSplat- Public

    C 2

  2. -GPU-Accelerated-Particle-Simulation-with-CPU-baseline -GPU-Accelerated-Particle-Simulation-with-CPU-baseline Public

    C++ 2

  3. WebXR WebXR Public

    JavaScript 1

  4. AIM-LAB-OpenGL AIM-LAB-OpenGL Public

    C++ 1

  5. Computer-Animation-and-Simulation Computer-Animation-and-Simulation Public template

    This resitor conatiins JEllo cube simuation with collidition detection and stuff like that

    OpenEdge ABL 1

  6. Prime-Engine-Optimization Prime-Engine-Optimization Public

    C++ 1