I build real-time systems across graphics, XR/VR, and general software engineering.
- 🧮 C++ / C# as primary languages, with experience in systems-level and application-level development
- 🎮 Background in game engines, rendering, physics, and real-time interaction
- 🥽 XR/VR development with modern headsets and tooling
- 💻 Comfortable working across simulation, backend-style services, and tooling
- 🎓 MS Computer Science @ USC (’26)
What you’ll find here:
- Engine, rendering, and simulation experiments
- XR interaction prototypes and tools
- General software engineering projects and supporting code for my portfolio work
For a curated view of my projects, see my portfolio.