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305 changes: 38 additions & 267 deletions README.md

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2 changes: 1 addition & 1 deletion src/Blades.h
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
#include <array>
#include "Model.h"

constexpr static unsigned int NUM_BLADES = 1 << 13;
constexpr static unsigned int NUM_BLADES = 1 << 15;
constexpr static float MIN_HEIGHT = 1.3f;
constexpr static float MAX_HEIGHT = 2.5f;
constexpr static float MIN_WIDTH = 0.1f;
Expand Down
182 changes: 175 additions & 7 deletions src/Renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,12 +21,17 @@ Renderer::Renderer(Device* device, SwapChain* swapChain, Scene* scene, Camera* c
CreateModelDescriptorSetLayout();
CreateTimeDescriptorSetLayout();
CreateComputeDescriptorSetLayout();

CreateGrassDescriptorSetLayout();

CreateDescriptorPool();
CreateCameraDescriptorSet();
CreateModelDescriptorSets();
CreateGrassDescriptorSets();
CreateTimeDescriptorSet();

CreateComputeDescriptorSets();

CreateFrameResources();
CreateGraphicsPipeline();
CreateGrassPipeline();
Expand Down Expand Up @@ -194,10 +199,60 @@ void Renderer::CreateTimeDescriptorSetLayout() {
}
}

void Renderer::CreateGrassDescriptorSetLayout() {
VkDescriptorSetLayoutBinding uboLayoutBinding = {};
uboLayoutBinding.binding = 0;
uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uboLayoutBinding.descriptorCount = 1;
uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
uboLayoutBinding.pImmutableSamplers = nullptr;

std::vector<VkDescriptorSetLayoutBinding> bindings = { uboLayoutBinding };

// Create the descriptor set layout
VkDescriptorSetLayoutCreateInfo layoutInfo = {};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
layoutInfo.pBindings = bindings.data();

if (vkCreateDescriptorSetLayout(logicalDevice, &layoutInfo, nullptr, &bladesDescriptorSetLayout) != VK_SUCCESS) {
throw std::runtime_error("Failed to create descriptor set layout");
}
}

void Renderer::CreateComputeDescriptorSetLayout() {
// TODO: Create the descriptor set layout for the compute pipeline
// Remember this is like a class definition stating why types of information
// will be stored at each binding
VkDescriptorSetLayoutBinding inputLayoutBinding = {};
inputLayoutBinding.binding = 0;
inputLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
inputLayoutBinding.descriptorCount = 1;
inputLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
inputLayoutBinding.pImmutableSamplers = nullptr;

VkDescriptorSetLayoutBinding culledLayoutBinding = {};
culledLayoutBinding.binding = 1;
culledLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
culledLayoutBinding.descriptorCount = 1;
culledLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
culledLayoutBinding.pImmutableSamplers = nullptr;

VkDescriptorSetLayoutBinding numberLayoutBinding = {};
numberLayoutBinding.binding = 2;
numberLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
numberLayoutBinding.descriptorCount = 1;
numberLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
numberLayoutBinding.pImmutableSamplers = nullptr;

std::vector<VkDescriptorSetLayoutBinding> bindings = {inputLayoutBinding, culledLayoutBinding, numberLayoutBinding };

// Create the descriptor set layout
VkDescriptorSetLayoutCreateInfo layoutInfo = {};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
layoutInfo.pBindings = bindings.data();

if (vkCreateDescriptorSetLayout(logicalDevice, &layoutInfo, nullptr, &computeDescriptorSetLayout) != VK_SUCCESS) {
throw std::runtime_error("Failed to create descriptor set layout");
}
}

void Renderer::CreateDescriptorPool() {
Expand All @@ -216,6 +271,7 @@ void Renderer::CreateDescriptorPool() {
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER , 1 },

// TODO: Add any additional types and counts of descriptors you will need to allocate
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, static_cast<uint32_t>(3 * scene->GetBlades().size()) },
};

VkDescriptorPoolCreateInfo poolInfo = {};
Expand Down Expand Up @@ -320,6 +376,44 @@ void Renderer::CreateModelDescriptorSets() {
void Renderer::CreateGrassDescriptorSets() {
// TODO: Create Descriptor sets for the grass.
// This should involve creating descriptor sets which point to the model matrix of each group of grass blades
bladesDescriptorSets.resize(scene->GetBlades().size());

// Describe the desciptor set
VkDescriptorSetLayout layouts[] = { bladesDescriptorSetLayout };
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = descriptorPool;
allocInfo.descriptorSetCount = static_cast<uint32_t>(bladesDescriptorSets.size());
allocInfo.pSetLayouts = layouts;

// Allocate descriptor sets
if (vkAllocateDescriptorSets(logicalDevice, &allocInfo, bladesDescriptorSets.data()) != VK_SUCCESS) {
throw std::runtime_error("Failed to allocate descriptor set");
}

std::vector<VkWriteDescriptorSet> descriptorWrites(bladesDescriptorSets.size());

for (uint32_t i = 0; i < scene->GetBlades().size(); ++i) {
VkDescriptorBufferInfo bladesBufferInfo = {};
//bladesBufferInfo.buffer = scene->GetBlades()[i]->GetCulledBladesBuffer();
bladesBufferInfo.buffer = scene->GetBlades()[i]->GetBladesBuffer();
bladesBufferInfo.offset = 0;
bladesBufferInfo.range = NUM_BLADES * sizeof(glm::mat4);

descriptorWrites[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[i].dstSet = bladesDescriptorSets[i];
descriptorWrites[i].dstBinding = 0;
descriptorWrites[i].dstArrayElement = 0;
descriptorWrites[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrites[i].descriptorCount = 1;
descriptorWrites[i].pBufferInfo = &bladesBufferInfo;
descriptorWrites[i].pImageInfo = nullptr;
descriptorWrites[i].pTexelBufferView = nullptr;

}

// Update descriptor sets
vkUpdateDescriptorSets(logicalDevice, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
}

void Renderer::CreateTimeDescriptorSet() {
Expand Down Expand Up @@ -360,6 +454,71 @@ void Renderer::CreateTimeDescriptorSet() {
void Renderer::CreateComputeDescriptorSets() {
// TODO: Create Descriptor sets for the compute pipeline
// The descriptors should point to Storage buffers which will hold the grass blades, the culled grass blades, and the output number of grass blades

VkDescriptorSetLayout layouts[] = { computeDescriptorSetLayout };
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = descriptorPool;
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = layouts;

// Allocate descriptor sets
if (vkAllocateDescriptorSets(logicalDevice, &allocInfo, &computeDescriptorSet) != VK_SUCCESS) {
throw std::runtime_error("Failed to allocate descriptor set");
}

VkDescriptorBufferInfo inputInfo = {};
inputInfo.buffer = scene->GetBlades().at(0)->GetBladesBuffer();
inputInfo.offset = 0;
inputInfo.range = NUM_BLADES * sizeof(Blade);

VkDescriptorBufferInfo culledInfo = {};
culledInfo.buffer = scene->GetBlades().at(0)->GetCulledBladesBuffer();
culledInfo.offset = 0;
culledInfo.range = NUM_BLADES * sizeof(Blade);

VkDescriptorBufferInfo numberInfo = {};
numberInfo.buffer = scene->GetBlades().at(0)->GetNumBladesBuffer();
numberInfo.offset = 0;
numberInfo.range = sizeof(BladeDrawIndirect);

std::vector<VkWriteDescriptorSet> descriptorWrites(3);


//std::vector<VkWriteDescriptorSet> descriptorWrites(bladesDescriptorSets.size());

descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[0].dstSet = computeDescriptorSet;
descriptorWrites[0].dstBinding = 0;
descriptorWrites[0].dstArrayElement = 0;
descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[0].descriptorCount = 1;
descriptorWrites[0].pBufferInfo = &inputInfo;
descriptorWrites[0].pImageInfo = nullptr;
descriptorWrites[0].pTexelBufferView = nullptr;

descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[1].dstSet = computeDescriptorSet;
descriptorWrites[1].dstBinding = 1;
descriptorWrites[1].dstArrayElement = 0;
descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[1].descriptorCount = 1;
descriptorWrites[1].pBufferInfo = &culledInfo;
descriptorWrites[1].pImageInfo = nullptr;
descriptorWrites[1].pTexelBufferView = nullptr;

descriptorWrites[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[2].dstSet = computeDescriptorSet;
descriptorWrites[2].dstBinding = 2;
descriptorWrites[2].dstArrayElement = 0;
descriptorWrites[2].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[2].descriptorCount = 1;
descriptorWrites[2].pBufferInfo = &numberInfo;
descriptorWrites[2].pImageInfo = nullptr;
descriptorWrites[2].pTexelBufferView = nullptr;

// Update descriptor sets
vkUpdateDescriptorSets(logicalDevice, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
}

void Renderer::CreateGraphicsPipeline() {
Expand Down Expand Up @@ -654,7 +813,7 @@ void Renderer::CreateGrassPipeline() {
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;

std::vector<VkDescriptorSetLayout> descriptorSetLayouts = { cameraDescriptorSetLayout, modelDescriptorSetLayout };
std::vector<VkDescriptorSetLayout> descriptorSetLayouts = { cameraDescriptorSetLayout, modelDescriptorSetLayout, bladesDescriptorSetLayout };

// Pipeline layout: used to specify uniform values
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
Expand Down Expand Up @@ -717,7 +876,7 @@ void Renderer::CreateComputePipeline() {
computeShaderStageInfo.pName = "main";

// TODO: Add the compute dsecriptor set layout you create to this list
std::vector<VkDescriptorSetLayout> descriptorSetLayouts = { cameraDescriptorSetLayout, timeDescriptorSetLayout };
std::vector<VkDescriptorSetLayout> descriptorSetLayouts = { cameraDescriptorSetLayout, timeDescriptorSetLayout, computeDescriptorSetLayout};

// Create pipeline layout
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
Expand Down Expand Up @@ -884,6 +1043,10 @@ void Renderer::RecordComputeCommandBuffer() {
vkCmdBindDescriptorSets(computeCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 1, 1, &timeDescriptorSet, 0, nullptr);

// TODO: For each group of blades bind its descriptor set and dispatch
vkCmdBindDescriptorSets(computeCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 2, 1, &computeDescriptorSet, 0, nullptr);

int dspCount = int(ceil((NUM_BLADES + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE));
vkCmdDispatch(computeCommandBuffer, dspCount, 1, 1);

// ~ End recording ~
if (vkEndCommandBuffer(computeCommandBuffer) != VK_SUCCESS) {
Expand Down Expand Up @@ -974,15 +1137,17 @@ void Renderer::RecordCommandBuffers() {

for (uint32_t j = 0; j < scene->GetBlades().size(); ++j) {
VkBuffer vertexBuffers[] = { scene->GetBlades()[j]->GetCulledBladesBuffer() };
//VkBuffer vertexBuffers[] = { scene->GetBlades()[j]->GetBladesBuffer() };
VkDeviceSize offsets[] = { 0 };
// TODO: Uncomment this when the buffers are populated
// vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets);
vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets);

// TODO: Bind the descriptor set for each grass blades model
//vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, grassPipelineLayout, 2, 1, &bladesDescriptorSets[j], 0, nullptr);

// Draw
// TODO: Uncomment this when the buffers are populated
// vkCmdDrawIndirect(commandBuffers[i], scene->GetBlades()[j]->GetNumBladesBuffer(), 0, 1, sizeof(BladeDrawIndirect));
vkCmdDrawIndirect(commandBuffers[i], scene->GetBlades()[j]->GetNumBladesBuffer(), 0, 1, sizeof(BladeDrawIndirect));
}

// End render pass
Expand Down Expand Up @@ -1058,6 +1223,9 @@ Renderer::~Renderer() {
vkDestroyDescriptorSetLayout(logicalDevice, modelDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(logicalDevice, timeDescriptorSetLayout, nullptr);

vkDestroyDescriptorSetLayout(logicalDevice, computeDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(logicalDevice, bladesDescriptorSetLayout, nullptr);

vkDestroyDescriptorPool(logicalDevice, descriptorPool, nullptr);

vkDestroyRenderPass(logicalDevice, renderPass, nullptr);
Expand Down
7 changes: 7 additions & 0 deletions src/Renderer.h
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ class Renderer {
void CreateModelDescriptorSetLayout();
void CreateTimeDescriptorSetLayout();
void CreateComputeDescriptorSetLayout();
void CreateGrassDescriptorSetLayout();

void CreateDescriptorPool();

Expand Down Expand Up @@ -56,13 +57,19 @@ class Renderer {
VkDescriptorSetLayout cameraDescriptorSetLayout;
VkDescriptorSetLayout modelDescriptorSetLayout;
VkDescriptorSetLayout timeDescriptorSetLayout;

VkDescriptorSetLayout computeDescriptorSetLayout;
VkDescriptorSetLayout bladesDescriptorSetLayout;

VkDescriptorPool descriptorPool;

VkDescriptorSet cameraDescriptorSet;
std::vector<VkDescriptorSet> modelDescriptorSets;
VkDescriptorSet timeDescriptorSet;

std::vector<VkDescriptorSet> bladesDescriptorSets; // vector?
VkDescriptorSet computeDescriptorSet;

VkPipelineLayout graphicsPipelineLayout;
VkPipelineLayout grassPipelineLayout;
VkPipelineLayout computePipelineLayout;
Expand Down
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