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LTS update 19 12 2025 #462
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This reverts commit 04c4a9c.
* working on a few ideas * hopefully this makes a little difference * working on quality level cutdown solution * more work * changed payload control * more progress * exported * well it actually works -_- * more work * more work tomorrow * client console back working correctly * looks good enough * still more cleanup todo * swapped over to new name * version updated * removed old meta data * improved performance of the quality repacker * correct size mistake * unity updated * changed client console logic * unity can now just import the latest server data * ready to roll * bundleVersion updated * fixed up some of the driver interop timings and added filtering to pos and rot * added a clamp warning, will slow down editor performance a little * changed how we compute interval time * changed how we handle bad time * made some changes to the quant compressor * time to get this all merged * Revert "made some changes to the quant compressor" This reverts commit 04c4a9c. * more baked in data * combined scripts * updated apis * cleaned up scale * added a compressed version of the quaternion * halved the jitter * set some animator data * changing some data * testing a different way todo this * reset, getting close to being done * corrected sizes * getting ready to ship
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The last LTS release was before we attempted 600+ users. Since then, we have made further improvements and fixed bugs
The differences are bug fixes, ui changes, and IK changes