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The last LTS release was before we attempted 600+ users. Since then, we have made further improvements and fixed bugs

The differences are bug fixes, ui changes, and IK changes

@dooly123 dooly123 enabled auto-merge (squash) December 19, 2025 00:20
@dooly123 dooly123 disabled auto-merge December 19, 2025 00:22
@dooly123 dooly123 closed this Dec 19, 2025
@dooly123 dooly123 reopened this Dec 19, 2025
* working on a few ideas

* hopefully this makes a little difference

* working on quality level cutdown solution

* more work

* changed payload control

* more progress

* exported

* well it actually works -_-

* more work

* more work tomorrow

* client console back working correctly

* looks good enough

* still more cleanup todo

* swapped over to new name

* version updated

* removed old meta data

* improved performance of the quality repacker

* correct size mistake

* unity updated

* changed client console logic

* unity can now just import the latest server data

* ready to roll

* bundleVersion updated

* fixed up some of the driver interop timings and added filtering to pos and rot

* added a clamp warning, will slow down editor performance a little

* changed how we compute interval time

* changed how we handle bad time

* made some changes to the quant compressor

* time to get this all merged

* Revert "made some changes to the quant compressor"

This reverts commit 04c4a9c.

* more baked in data

* combined scripts

* updated apis

* cleaned up scale

* added a compressed version of the quaternion

* halved the jitter

* set some animator data

* changing some data

* testing a different way todo this

* reset, getting close to being done

* corrected sizes

* getting ready to ship
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9 participants