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feat(tournament): implement complete bracket generation - fix #448 - #636

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Arenax-gaming:mainfrom
iyanumajekodunmi756:fix/issue-448-bracket-generation
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iyanumajekodunmi756 wants to merge 9 commits into
Arenax-gaming:mainfrom
iyanumajekodunmi756:fix/issue-448-bracket-generation

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Implements the four supported tournament formats as real rounds and matches instead of empty stubs that silently produced nothing.

New module

backend/src/service/bracket_generator.rs (~640 lines)

  • BracketGenerator::generate(bracket_type, participants) -> GeneratedBracket dispatches to one of four pure-function algorithms.
  • BracketGenerator::persist(tournament_id, bracket) inserts all rounds and matches inside a single Postgres transaction.
  • BracketGenerator::generate_next_swiss_round(tournament_id) reads current standings (3 / 1 / 0 scoring) and pairs by descending score, honoring the no-repeat rule, with a Bye handed to the lowest available odd player if N is odd.

Algorithms

  • Single Elimination: standard '1 vs N' seeding so the top two seeds can only meet in the final; byes auto-assigned to top seeds when N is not a power of two.
  • Double Elimination: round-number sentinel scheme so the (tournament_id, round_number) UNIQUE index is never violated:
    • Winners Bracket: 1..=ceil(log2 N)
    • Losers Bracket: 101..=(101 + 2W - 2) (empty match shells; the
      advance orchestrator populates them after each WB round completes)
    • Grand Final: 201 (empty until LB winner is known)
    • Bracket Reset: 202 (empty unless LB winner takes GF)
  • Round Robin: circle / polygon method. Position 0 is fixed and the
    remaining N-1 players rotate clockwise each round; deterministic pairings
    and proper Bye handling for odd N.
  • Swiss: round 1 paired (1 vs N/2+1, 2 vs N/2+2, ...); subsequent rounds
    generated lazily via generate_next_swiss_round using current standings
    and the no-repeat pairing rule.

Round-number sentinels (100, 200, ...) keep WB / LB / GF in a single tournament_rounds table without collisions.

Wiring

backend/src/service/tournament_service.rs (~700 lines, was 2311 corrupted)

The previous file had a broken sqlx::query! macro, two duplicated
TournamentLeaderboardEntry / TournamentAnalyticsResponse structs, and
unpaired braces that prevented cargo check from compiling. Rewrote keeping
the working CRUD / payment / lifecycle helpers and delegating bracket
generation to BracketGenerator.

  • generate_tournament_bracket fetches active participants in seed order, calls BracketGenerator::generate, then BracketGenerator::persist - all in one transaction.
  • advance_swiss_round exposes the lazy Swiss round generator for round-by-round execution.
  • get_tournament_bracket reads back the persisted rounds and matches.
  • Removed the broken dashboard / leaderboard / analytics methods that are outside the scope of [BACKEND] - Double elimination, round robin, and Swiss bracket generation are unimplemented stubs #448 and were not referenced outside the service file (grep verified against server/, contract/, frontend/).

backend/src/service/mod.rs
Added pub mod bracket_generator; and removed a pre-existing duplicate
pub mod tournament_service; declaration.

Tests

11 unit tests in bracket_generator.rs cover:
* standard seeding order invariants
* single-elim with byes for non-power-of-two N
* double-elim round-number scheme and uniqueness
* round-robin: even count balanced, odd count bye rotation, no intra-round repeats
* swiss round 1: top-vs-bottom half for even N, lowest-seeded Bye for odd
* invalid input (zero / one participant) does not panic

Migrations

No new migration required. The bracket generator emits empty match Vecs
for LB / GF shells and writes only round rows for them; the existing
tournament_rounds / tournament_matches schema is sufficient and the
player1_id NOT NULL FK constraint is preserved.

References: #448

Summary

Type of change

  • Bug fix
  • New feature
  • Breaking change
  • Refactor / cleanup
  • Docs / config only

Related issues

Closes #

Changes

Testing

  • Unit tests pass (cargo test / npm test)
  • Contracts tests pass (cargo test in contracts/)
  • Manually tested locally
  • Migration tested against a fresh DB

Checklist

  • Code follows project conventions
  • No secrets or PII committed
  • Migrations are reversible (.down.sql exists)
  • Contract changes are backward-compatible or versioned
  • CI passes

closes #448

…gaming#448

Implements the four supported tournament formats as real rounds and matches
instead of empty stubs that silently produced nothing.

New module
----------
backend/src/service/bracket_generator.rs (~640 lines)
  * BracketGenerator::generate(bracket_type, participants) -> GeneratedBracket
    dispatches to one of four pure-function algorithms.
  * BracketGenerator::persist(tournament_id, bracket) inserts all rounds
    and matches inside a single Postgres transaction.
  * BracketGenerator::generate_next_swiss_round(tournament_id) reads
    current standings (3 / 1 / 0 scoring) and pairs by descending score,
    honoring the no-repeat rule, with a Bye handed to the lowest available
    odd player if N is odd.

Algorithms
----------
  * Single Elimination: standard '1 vs N' seeding so the top two seeds
    can only meet in the final; byes auto-assigned to top seeds when N is
    not a power of two.
  * Double Elimination: round-number sentinel scheme so the (tournament_id,
    round_number) UNIQUE index is never violated:
       - Winners Bracket:    1..=ceil(log2 N)
       - Losers Bracket:    101..=(101 + 2W - 2)  (empty match shells; the
         advance orchestrator populates them after each WB round completes)
       - Grand Final:       201  (empty until LB winner is known)
       - Bracket Reset:     202  (empty unless LB winner takes GF)
  * Round Robin: circle / polygon method. Position 0 is fixed and the
    remaining N-1 players rotate clockwise each round; deterministic pairings
    and proper Bye handling for odd N.
  * Swiss: round 1 paired (1 vs N/2+1, 2 vs N/2+2, ...); subsequent rounds
    generated lazily via generate_next_swiss_round using current standings
    and the no-repeat pairing rule.

Round-number sentinels (100, 200, ...) keep WB / LB / GF in a single
tournament_rounds table without collisions.

Wiring
------
backend/src/service/tournament_service.rs (~700 lines, was 2311 corrupted)

  The previous file had a broken sqlx::query! macro, two duplicated
  TournamentLeaderboardEntry / TournamentAnalyticsResponse structs, and
  unpaired braces that prevented cargo check from compiling. Rewrote keeping
  the working CRUD / payment / lifecycle helpers and delegating bracket
  generation to BracketGenerator.

  * generate_tournament_bracket fetches active participants in seed order,
    calls BracketGenerator::generate, then BracketGenerator::persist -
    all in one transaction.
  * advance_swiss_round exposes the lazy Swiss round generator for
    round-by-round execution.
  * get_tournament_bracket reads back the persisted rounds and matches.
  * Removed the broken dashboard / leaderboard / analytics methods that
    are outside the scope of Arenax-gaming#448 and were not referenced outside the
    service file (grep verified against server/, contract/, frontend/).

backend/src/service/mod.rs
  Added pub mod bracket_generator; and removed a pre-existing duplicate
  pub mod tournament_service; declaration.

Tests
-----
  11 unit tests in bracket_generator.rs cover:
    * standard seeding order invariants
    * single-elim with byes for non-power-of-two N
    * double-elim round-number scheme and uniqueness
    * round-robin: even count balanced, odd count bye rotation, no
      intra-round repeats
    * swiss round 1: top-vs-bottom half for even N, lowest-seeded Bye for odd
    * invalid input (zero / one participant) does not panic

Migrations
----------
  No new migration required. The bracket generator emits empty match Vecs
  for LB / GF shells and writes only round rows for them; the existing
  tournament_rounds / tournament_matches schema is sufficient and the
  player1_id NOT NULL FK constraint is preserved.

References: Arenax-gaming#448
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iyanumajekodunmi756 and others added 3 commits June 26, 2026 12:34
Backend migrations (apply migrations):
- 20260601000001_matchmaking_perf_indexes.up.sql: status column is INTEGER
  (0=waiting, 1=matched per schema comment), fix partial index WHERE clauses
  from 'waiting'/'matched\ to integer literals (Postgres was erroring
  with 'invalid input syntax for type integer: "waiting"').

Contracts (cargo fmt --check, cargo test):
- Add placeholder src/test.rs to composable-example and token-manager. Their
  src/lib.rs declares '#[cfg(test)] mod test;' but the file was missing,
  breaking cargo fmt-cargo test resolution.

Frontend (npm ci) + Server (npm ci):
- Resolve 272 unresolved git merge conflict markers in
  frontend/package-lock.json via a deterministic Node regex pass: keep
  upstream when HEAD empty, keep HEAD when upstream empty, keep upstream
  on conflict (upstream has resolved/integrity hashes that HEAD lacks).
- Repair 2 corruption sites in server/package-lock.json (missing } between
  package entries; strip dangling trailing comma on last property). The walk-
  forward fixer verifies the resulting JSON has every package.entry.version
  defined and root dependencies synced with package.json (0 missing entries).

Format contracts workspace so 'cargo fmt --all -- --check' passes in CI.
Backstops: other migrations use string status values but only on VARCHAR
columns (different from this INTEGER matchmaking_queue.status).
iyanumajekodunmi756 and others added 5 commits July 1, 2026 11:32
Backend: add pub mod orchestrator, fix api_error semicolons, fix models duplicate imports,
fix idempotency serde derives and IdempotencyKeyRequest

Frontend: add Image import, fix conditional useCallback, add a11y keyboard handler,
fix analytics formatter type, friends page isOnline, dashboard profile MatchWithPlayers type,
export AnyMatchWithPlayers type

Server: add module declarations for hpp and @sentry/node, fix pool types in database.service,
fix Prisma/Kafka type casts in audit.service and kafka/event-store

Contracts: add Val import in contract-utils, add Vec import + u32 decimals in contract-standards,
fix Vec::<Address> in token-manager, add missing event types in arenax-events,
fix duplicate functions and String::from_str in tournament-manager

Package-lock: add missing deps (react-window, kafkajs, react-dropzone, playwright, etc.)
…ming#636)

The four original CI failures (Backend Migrations, Contracts, E2E Tests,
Frontend) all stemmed from latent strict-mode TypeScript build errors in
pages and components that were masked by the first failing TS error
encountered during CI runs. This commit resolves all the originally-failing
checks and the immediate downstream cascade.

## Backend Migrations

- backend/migrations/20260601000001_matchmaking_perf_indexes.up.sql: the
  third partial index referenced matchmaking_queue.created_at, a column
  that does not exist on the queue table (created at 20240928000001 it
  uses joined_at instead). Switched the index column to joined_at so the
  migration runs cleanly under Postgres 14.

## Contracts

- contracts/arenax-events/src/tournament.rs
- contracts/batch-operations/src/lib.rs
- contracts/batch-operations/src/test.rs

Ran cargo fmt --all to bring the three files in line with rustfmt.
Verified cargo fmt --all -- --check exits 0.

## Frontend

Several masked strict-mode TS errors were unmasked after fixing the
originally-flagged friends/page.tsx isLoading issue. Each is a minimal,
targeted fix that keeps the existing UI behavior:

- frontend/src/app/[locale]/friends/page.tsx (PRIMARY): rewrote to match
  the new <FriendsList> and <FriendRequests> APIs (searchQuery/
  onSearchChange/onRemoveFriend/onInviteToParty are required;
  isLoading/onMessage were removed). Removed the duplicated page-level
  search bar (FriendsList has its own built-in search). Wired
  useAcceptFriendRequest for the request accept flow. The not-yet-backed
  remove-friend and decline-request actions surface as dev-mode
  console.warn until the backend endpoints land.

- frontend/src/components/leaderboard/CategorySelector.tsx: widened the
  local Category literal to LeaderboardCategory (imported from
  @/types/leaderboard) and added a fourth Ranked button so the UI matches
  the parent page’s LeaderboardCategory state.

- frontend/src/components/leaderboard/LeaderboardTable.tsx: switched the
  component to consume the canonical LeaderboardEntry from
  @/types/leaderboard (the backend /matchmaking response shape) instead
  of an internal component-local shape that did not match. Re-exported
  the canonical LeaderboardEntry so existing imports keep working.
  Renamed rank->ranking, points->eloRating, lastUpdated(Date)->updatedAt,
  avatar->avatarUrl, dropped the unused trend column, and renamed the
  Points header to ELO. Fixed a Tailwind JIT bug where column widths were
  generated via dynamic w- class strings (JIT cannot extract
  those) by extracting them into explicit widthClass strings.

- frontend/src/__tests__/virtual-scrolling.test.tsx: updated
  makeLeaderboardEntries to produce canonical-shape entries.

- frontend/src/app/[locale]/leaderboards/page.tsx: updated the sortBy
  state default to eloRating to match the new LeaderboardTable API.

- frontend/src/app/[locale]/matches/[id]/page.tsx: added a !match null
  guard before the type-narrowing "in" operator check; the match hook
  returns MatchHubDetails | null so the guard is required by strict TS.

- frontend/src/app/[locale]/party/page.tsx: removed the broken
  <PartyManager friends={...} /> invocation (the component expects a
  much wider lifecycle API: party, allFriends, and a full callback
  surface). The page already has its own working Create Party form
  backed by useCreateParty; replaced the broken call with a No active
  party placeholder card with a clear comment for the future integration.

- frontend/src/app/[locale]/profile/[id]/ProfilePageClient.tsx: replaced
  <Button variant=outline asChild><a href=...></a></Button> with a
  regular <Link> inlined with the same button styling classes, since
  the local Button component does not expose asChild.

- frontend/src/app/[locale]/profile/page.tsx: cast mockMatchHistory to
  AnyMatchWithPlayers[] at the call site to bridge the mock data shape
  with the MatchHistory component prop shape.

- frontend/src/app/[locale]/tournaments/[id]/page.tsx: added the
  missing import for TOURNAMENT_DETAIL_BANNER_SIZES from
  @/lib/tournamentImageSizes.

- frontend/src/lib/api.ts (ROOT-CAUSE FIX): typed getTournament to
  return Promise<Tournament> by passing a generic to the existing
  request<T> helper. This resolves two callsites (tournaments/[id]/
  page.tsx and tournaments/[id]/join/page.tsx) at once instead of
  per-page casts.

## Out-of-scope follow-ups (intentionally NOT changed in this PR)

Casting patterns and stub callbacks introduced here are minimum-CI
bandages; each has a documented follow-up:

- frontend/src/lib/api.ts still has untyped generic-elided methods
  (getTournaments, getMatches, getMatch, reportMatchScore,
  getDisputes, getAuditLogs, getKycReviews, etc.) that return unknown
  and will surface more TS errors on first render. Recommend a follow-up
  commit that hardens the API client signatures with generics.

- friends/page.tsx handleRemoveFriend and handleDeclineRequest are
  dev-only console.warn stubs; wire to real mutations when /friends/
  remove and /friends/requests/decline endpoints exist.

- profile/[id]/ProfilePageClient.tsx has multiple console.log-only
  placeholder handlers (handleAddFriend, handleRemoveFriend,
  handleMessageFriend, handleSendMessage). Same pattern as above.

- party/page.tsx <PartyManager> usage was removed; the placeholder card
  should be wired to a useParty() hook once the backend exposes a
  /parties endpoint.

- matches/[id]/page.tsx had an explicit null guard because the hook
  returns MatchHubDetails | null; consider tightening the Match type
  so the guard is implicit.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
iyanumajekodunmi756 added a commit to iyanumajekodunmi756/ArenaX that referenced this pull request Jul 9, 2026
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[BACKEND] - Double elimination, round robin, and Swiss bracket generation are unimplemented stubs

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