Fix issue - shoulder buttons do not perform page up/down actions#666
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Oberworld wants to merge 1082 commits intoAloshi:masterfrom
Open
Fix issue - shoulder buttons do not perform page up/down actions#666Oberworld wants to merge 1082 commits intoAloshi:masterfrom
Oberworld wants to merge 1082 commits intoAloshi:masterfrom
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@Oberworld I think this can be closed as it's not been created properly :) |
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@Oberworld This is not the repo for EmulationStation for Retropie Go here -> https://github.com/Retropie/EmulationStation And close this PR. It has too many commits and this repo is not maintained |
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@Oberworld Please close this PR ASAP |
Added a progressbar during loading + threaded loading for systems
Video screensaver wasn't launching games when the Image screensaver had been set to use custom images, even if not in use. Introduced in #673 . Reported in https://retropie.org.uk/forum/topic/29291/video-screensaver-black-screen-with-omx-on-and-controls-not-working/
IF reduce and Fix delete buffer
In #688 the change from getCanonicalPath to getAbsolutePath improved performance, but the case of an empty path was not resolving appropriately for the VLC video player.
Fixes scroll detection for themes with forceuppercase gamelist display
Remove from favorites/collections with double press of Y button
Full screen paging in gamelist view with lb/rb
fix pokemon mini default platform name
Adding ProfilingUtil
Fix issue with svg scaling
Use a different approach for discarding any queued input events during startup. We want to make sure that when the UI is shown, there are no pending events that could start a game/open the menu/switch system/etc. The new code allows also to: * ignore input events during splashscreen * handle the case when a keyboard/keyboard type controller is used * allow the handling of SDL_JOYDEVICEADDED events (which were discarded with `SDL_JoystickEventState(SDL_DISABLE)
…ystem-select" and "screeensaver-game-select".
…d code to fire an event when ES is configured to bring up a startup system.
…o games available. This allows the bash scripts to pick up this event and perform an action as opposed to not triggering the event.
tellg can report -1 if there was an error while reading the file, because it was casted to a size_t type which is unsigned, this will become 18446744073709551615. It will then attempt to allocate that many bytes and of course crash. This will just return an empty resource if there was an error.
handle error while reading file
Fix persistence of new collections, either from theme or custom name
help text for option --fullscreen-borderless
Add new option --monitor
Detecting DS4 and Anbernic P01 analog triggers
scraper: added FM Towns (Marty)
Updated resources to 11.03.2025, using dat files from: * FinalBurn Neo * Mame2003 Plus * MAME 0.275
resources: update MAME files
these snippets accidentially haven't been removed (cf. #846). esp. `getPressCountInDuration()` is member of CollectionSystemManager.cpp since then.
In preparation for CMake 4.0 support, since this `pugixml` version is compatible with it.
pugixml: update to v1.15
Enable a version range to support both older and the new 4 version of CMake.
cmake: update supported versions
Updated with the latest nanosvg version, which includes mainly bugfixes and a few coloring SVG rendering improvements. Simplified a bit the cxx implementation source, since the all the necessary headers are included with `nanosvgrast.h`.
nanosvg: update from upstream
Add support for scroll sounds to SystemView and ImageGridComponent
Fix Font (texture) handling
Do an update for MAME related resources, based on the XML/Dat information taken on 12.01.2026 from: * MAME 0.284 * FinalBurn Neo * MAME 2003-Plus Summary: 38351 games, 91 bioses, 1165 devices
resources: update MAME files
Quote the filenames, since some of them contain spaces.
Re-generated the arcade/MAME resources files, from: - MAME 0.284 - FinalBurn Neo (as of 31.01.2026) - MAME 2003-Plus (as of 31.01.2026) Summary: 38353 games, 91 bioses, 3988 devices
resources: update MAME files and generation script
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Hi, I'm nismo from retropie forums (my nick was taken here).
There is a bug on Emulationstation that make L and R buttons to fast navigate in gamelist doesn't work.
Fieldofcows did a fix months ago and I tested without any issues.
Can you update the code to add it?
Here is the commit: fieldofcows@97f56a1
Regards.