Dynamic system availabilty depending on controler plugged#562
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FCare wants to merge 37 commits intoAloshi:masterfrom
Open
Dynamic system availabilty depending on controler plugged#562FCare wants to merge 37 commits intoAloshi:masterfrom
FCare wants to merge 37 commits intoAloshi:masterfrom
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Fix for problems like this: http://blog.petrockblock.com/forums/topic/retropie-wont-recognize-ps3-controller-unless-ps-button-is-hit-before-es-start/ http://blog.petrockblock.com/forums/topic/elegent-method-of-detecting-wireless-controller-before-starting-es/ No controller found message pops up if no controller is connected. If a known controller is connected and any button is pressed system selection menu will show up instantly.
This reverts commit 4368a34.
This reverts commit 70a4cb9.
This reverts commit 8e89bf2.
…e gameslists on exit. Instead create files /tmp/es-restart /tmp/es-sysrestart /tmp/es-shutdown to decide what we want to do. there is an emulationstation.sh launch script to handle this
…dinate to resize and crop
…defualt is to center the crop area
… setup the delay to 3 times the screensaver time
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Hi,
First thanks for this frontend. Its is really nice and working well with my arcade machine.
I add an issue regarding input Controler and some systems. I have an arcade machine with a Xin-Mo module. I also add the support of a PS3 Blurtooth controller. Some systems, for example Dreamcast systems have to use the PS3 controller only (There is a need for anlaog input).
So I modified the emulationstation in order to detect and display system only if the input tag has been setup in the es-systems.cfg file. If the input field is not defined, then the system is always available.
I think other people might want to have such kind of behavior.
Francois