Many improvements that don't conflict with current block rain architecture #23
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ktsuttlemyre wants to merge 3 commits intoAerolab:gh-pagesfrom
Open
Many improvements that don't conflict with current block rain architecture #23ktsuttlemyre wants to merge 3 commits intoAerolab:gh-pagesfrom
ktsuttlemyre wants to merge 3 commits intoAerolab:gh-pagesfrom
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exposed methods to interface: moveLeft, moveRight, and drop. (for programattic controlling) added instaDrop function and expsed it to interface added startButon function that will start the game or pause if it is active Improved rendering times by seting background image using CSS instead of redrawing each frame added arrowKeys option added seeding option. Without it games will be different. With it you can generate the same game independently between 2 games
…gramattic controlling) added instaDrop function and expsed it to interface added startButon function that will start the game or pause if it is active Improved rendering times by seting background image using CSS instead of redrawing each frame added arrowKeys option added seeding option. Without it games will be different. With it you can generate the same game independently between 2 games
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I am going to probably start moving away from the current block rain architecture but here are my contributions before I do that.
exposed methods to interface: moveLeft, moveRight, and drop. (for programmatic controlling)
added instaDrop function and exposed it to interface
added startButon function that will start the game or pause if it is active
Improved rendering times by seting background image using CSS instead of redrawing each frame
added arrowKeys option
added seeding option. Without it games will be different. With it you can generate the same game independently between 2 games
added gyroscope controller logic