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Change execution namespaces for documentation purposes
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11 files changed

+9
-12
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11 files changed

+9
-12
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Runtime/Behaviors/Move.cs

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using UnityEngine;
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using Zigurous.Animation.Execution;
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namespace Zigurous.Animation
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{

Runtime/Behaviors/Orbit.cs

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using UnityEngine;
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using Zigurous.Animation.Execution;
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namespace Zigurous.Animation
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{

Runtime/Behaviors/Rotate.cs

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using UnityEngine;
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using Zigurous.Animation.Execution;
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namespace Zigurous.Animation
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{

Runtime/Behaviors/RotateAround.cs

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using UnityEngine;
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using Zigurous.Animation.Execution;
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namespace Zigurous.Animation
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{

Runtime/Behaviors/Scale.cs

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using UnityEngine;
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using Zigurous.Animation.Execution;
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namespace Zigurous.Animation
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{

Runtime/Execution/FixedUpdateStrategy.cs

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/// <summary>
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/// An update strategy executed during the fixed update loop.
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/// </summary>
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public sealed class FixedUpdateStrategy : UpdateStrategy
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internal sealed class FixedUpdateStrategy : UpdateStrategy
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{
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private void FixedUpdate()
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{

Runtime/Execution/LateUpdateStrategy.cs

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/// <summary>
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/// An update strategy executed during the late update loop.
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/// </summary>
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public sealed class LateUpdateStrategy : UpdateStrategy
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internal sealed class LateUpdateStrategy : UpdateStrategy
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{
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private void LateUpdate()
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{

Runtime/Execution/NormalUpdateStrategy.cs

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/// <summary>
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/// An update strategy executed during the normal update loop.
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/// </summary>
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public sealed class NormalUpdateStrategy : UpdateStrategy
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internal sealed class NormalUpdateStrategy : UpdateStrategy
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{
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private void Update()
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{

Runtime/Execution/UpdateBehavior.cs

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using UnityEngine;
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using Zigurous.Animation.Execution;
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namespace Zigurous.Animation.Execution
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namespace Zigurous.Animation
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{
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/// <summary>
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/// An animation behavior that can run in any update mode.
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/// <summary>
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/// The update mode of the behavior.
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/// </summary>
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[Tooltip("The update mode of the behavior.")]
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public UpdateMode updateMode = UpdateMode.Update;
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/// <summary>
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#endif
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/// <summary>
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/// Updates the animation behavior.
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/// Handles updates of the animation behavior.
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/// </summary>
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/// <param name="deltaTime">The time since the last frame.</param>
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protected abstract void OnUpdate(float deltaTime);

Runtime/Execution/UpdateMode.cs

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namespace Zigurous.Animation.Execution
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namespace Zigurous.Animation
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{
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/// <summary>
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/// An update mode an animation behavior can run with.

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