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This repository was archived by the owner on Jan 17, 2020. It is now read-only.
During the development of Helm 1.0, the sample mechanics introduced in previous versions (which prevented excess rendering) was removed. To optimize rendering, the render function should be changed to require an Eq implementation on the engine user's model type and then check the model is not the same before rendering.
During the development of Helm 1.0, the sample mechanics introduced in previous versions (which prevented excess rendering) was removed. To optimize rendering, the render function should be changed to require an
Eqimplementation on the engine user's model type and then check the model is not the same before rendering.Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.