I feel like we need a command like the Mega65's PLAY command (or better!) that allows devs to easily make music for basic games. The SuperBasic language is so powerful in terms of game creation right now, I just feel the music side is missing.
I guess in theory we could just use the SOUND command and DATA statements to accomplish 4 channel tunes, and this may be a virtual hardware limitation, but I would think with OPL and any of the stuff that Muon has been doing with music that some creative mechanism is possible that might set it apart from competing hardware.
Background: I've been working on a GameTank game lately so I'm a little spoiled that they support SFX/MID files at an API level. Especially when trying to port it over. But attracting devs to this is much easier if everything you need to make a game is right there in SuperBasic with little to no exceptions :)
If we could background play MID or MP3s that would really change the game development wise. I understand that might be a serious stretch, but food for thought.
I feel like we need a command like the Mega65's PLAY command (or better!) that allows devs to easily make music for basic games. The SuperBasic language is so powerful in terms of game creation right now, I just feel the music side is missing.
I guess in theory we could just use the SOUND command and DATA statements to accomplish 4 channel tunes, and this may be a virtual hardware limitation, but I would think with OPL and any of the stuff that Muon has been doing with music that some creative mechanism is possible that might set it apart from competing hardware.
Background: I've been working on a GameTank game lately so I'm a little spoiled that they support SFX/MID files at an API level. Especially when trying to port it over. But attracting devs to this is much easier if everything you need to make a game is right there in SuperBasic with little to no exceptions :)
If we could background play MID or MP3s that would really change the game development wise. I understand that might be a serious stretch, but food for thought.