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scene.cpp
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226 lines (219 loc) · 7.3 KB
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#include <Windows.h>
#include <vector>
#include <map>
#include <set>
#include"winmain.h"
#include "scene.h"
#include"Role.h"
#pragma comment(lib,"ws2_32.lib")
extern char m_col;
extern card arr[54];//牌堆
extern card Desk[54];//桌面上的牌
extern int arr_loc;//牌堆顶部对应数组位置
extern int Desk_n;//当前桌面上牌数
Scene::Scene(Role *r) //构造函数
: role(r)
{
sceneSize.cx = 850;
sceneSize.cy = 540;
cardSize.cx = 71;
cardSize.cy = 96;
}
Scene::~Scene()//析构函数
{
DeleteDC(hdcScene);
DeleteDC(hdcBkg);
DeleteDC(hdcHumanCards);
DeleteDC(hdcCardBack);
DeleteDC(hdcCards);
DeleteObject(hbmBkg);
DeleteObject(hbmCardBack);
DeleteObject(hbmCards);
DeleteObject(hbmScene);
DeleteObject(hbmHumanCards);
DeleteObject(hbrush);
}
SIZE Scene::GetSize()
{
return sceneSize;
}
//初始化游戏场景
void Scene::InitScene(HWND hwnd)
{
int x = sceneSize.cx / 2;//425
int y = sceneSize.cy - 130 - 40;//370
discand = CreateWindow(TEXT("mybutton"), TEXT("discard"), WS_CHILD,//出牌
sceneSize.cx - 340, y, 68, 35, hwnd, (HMENU)Discard, GetModuleHandle(NULL), NULL);
pass = CreateWindow(TEXT("mybutton"), TEXT("pass"), WS_CHILD,//不出
sceneSize.cx - 260, y, 68, 35, hwnd, (HMENU)Pass, GetModuleHandle(NULL), NULL);
change= CreateWindow(TEXT("mybutton"), TEXT("change"), WS_CHILD,//换牌
sceneSize.cx - 180, y, 68, 35, hwnd, (HMENU)Change, GetModuleHandle(NULL), NULL);
//创建相关位图内存设备环境
HDC hdc = GetDC(hwnd);
HINSTANCE hInst = GetModuleHandle(NULL);
HBITMAP hbitmap = LoadBitmap(hInst, TEXT("background"));//加载位图资源
hbrush = CreatePatternBrush(hbitmap);
DeleteObject(hbitmap);
//函数创建与指定的设备环境相关的设备兼容的位图
hbmScene = CreateCompatibleBitmap(hdc, sceneSize.cx, sceneSize.cy);
hbmBkg = CreateCompatibleBitmap(hdc, sceneSize.cx, sceneSize.cy);
hbmHumanCards = CreateCompatibleBitmap(hdc, 650, 128);
hbmCardBack = LoadBitmap(hInst, TEXT("cardback"));
hbmCards = LoadBitmap(hInst, TEXT("cards"));
hbmNoDiscard = LoadBitmap(hInst, TEXT("nodiscard"));
hdcScene = CreateCompatibleDC(hdc);
hdcBkg = CreateCompatibleDC(hdc);
hdcHumanCards = CreateCompatibleDC(hdc);
hdcCardBack = CreateCompatibleDC(hdc);
hdcCards = CreateCompatibleDC(hdc);
hdcNoDiscard = CreateCompatibleDC(hdc);
SelectObject(hdcScene, hbmScene);
SelectObject(hdcBkg, hbmBkg);
SelectObject(hdcBkg, hbrush);
SelectObject(hdcHumanCards, hbmHumanCards);
SelectObject(hdcHumanCards, hbrush);
SelectObject(hdcCardBack, hbmCardBack);
SelectObject(hdcCards, hbmCards);
SelectObject(hdcNoDiscard, hbmNoDiscard);//后者加入前者,替换前者
ReleaseDC(hwnd, hdc);
}
void Scene::ShowScene(HDC hdc)
{
BitBlt(hdcScene, 0, 0, sceneSize.cx, sceneSize.cy, hdcBkg, 0, 0, SRCCOPY);
DrawComputerCards();
DrawHumanCards(hdcScene);//选择绘制到游戏画面环境中是为了防止二次绘制产生的闪烁
BitBlt(hdc, 0, 0, sceneSize.cx, sceneSize.cy, hdcScene, 0, 0, SRCCOPY);
}
//显示游戏画面2
void Scene::ShowScene(HWND hwnd)
{
HDC hdc = GetDC(hwnd);
ShowScene(hdc);
ReleaseDC(hwnd, hdc);
}
//显示出牌按钮
void Scene::ShowDiscardBtn()
{
PostMessage(discand, WM_MYBUTTON, FALSE, 0);
PostMessage(pass, WM_MYBUTTON, FALSE, 0);
ShowWindow(discand, SW_SHOW);
ShowWindow(pass, SW_SHOW);
ShowWindow(change, SW_SHOW);
}
//隐藏出牌按钮
void Scene::HideDiscardBtn()
{
ShowWindow(discand, SW_HIDE);
ShowWindow(pass, SW_HIDE);
ShowWindow(change, SW_HIDE);
}
//绘制背景
void Scene::DrawBackground(void)
{
PatBlt(hdcBkg, 0, 0, sceneSize.cx, sceneSize.cy, PATCOPY);
HPEN hpen = CreatePen(PS_SOLID, 3, RGB(192, 192, 192));
HPEN oldpen = (HPEN)SelectObject(hdcBkg, hpen);
Rectangle(hdcBkg, 100, -5, sceneSize.cx - 100, sceneSize.cy - 130);
SelectObject(hdcBkg, oldpen);
DeleteObject(hpen);
}
//画对方手牌
void Scene::DrawComputerCards(void)
{
int x ;
SIZE size;
TCHAR szText[5];
HFONT hfont = CreateFont(72, 0, 0, 0, 0, 0, 0, 0, DEFAULT_CHARSET, 0, 0, 0, 0, TEXT("Calibri"));
HFONT oldfont = (HFONT)SelectObject(hdcScene, hfont);
COLORREF color = SetTextColor(hdcScene, RGB(255, 0, 128));
SetBkMode(hdcScene, TRANSPARENT);
//画背面
TransparentBlt(hdcScene, 390, 10, cardSize.cx, cardSize.cy,
hdcCardBack, 0, 0, cardSize.cx, cardSize.cy, RGB(0, 0, 255));
//然后写上剩余牌数
x = role->Get_num();
wsprintf(szText, TEXT("%d"), x);
GetTextExtentPoint32(hdcScene, szText, wcslen((const wchar_t*)szText), &size);
TextOut(hdcScene, 390, 10, szText, wcslen((const wchar_t*)szText));
if (role->att_get() == 0) {//显示“不出”
TransparentBlt(hdcScene, 390, 200, 63, 27,hdcNoDiscard, 0, 0, 63, 27, RGB(255, 255, 255));
}
else {
//显示打出的牌
TransparentBlt(hdcScene, 390,200, cardSize.cx, cardSize.cy, hdcCards, cardSize.cx , 0,cardSize.cx, cardSize.cy, RGB(0, 0, 255));
}
}
//画自己手牌
void Scene::DrawHumanCards(HDC hdc, int highlight)
{
PatBlt(hdcHumanCards, 0, 0, sceneSize.cx, sceneSize.cy, PATCOPY);
int i = 0, y1,
c = role->Get_num(),
x = (650 - cardSize.cx - 22 * c + 22) / 2,
y = 128 - cardSize.cy - 15;
///先不加上移
/*if (i=0/*选中*//*)//将已选择的牌上移一段,突出显示
y1 = y - 15;
else
y1 = y;*/
TransparentBlt(hdcHumanCards, x + 22 * i, y, cardSize.cx, cardSize.cy, hdcCards,
cardSize.cx , 0, cardSize.cx, cardSize.cy, RGB(0, 0, 255));
BitBlt(hdc, 100, 412, 650, 128, hdcHumanCards, 0, 0, SRCCOPY);
}
//绘制玩家牌的另一种重载形式
void Scene::DrawHumanCards(HWND hwnd, int highlight)
{
HDC hdc = GetDC(hwnd);
DrawHumanCards(hdc);
ReleaseDC(hwnd, hdc);
}
//判断某一点上是否有牌,如有牌,返回该牌的值(0-53)重要
int Scene::PointInWhich(POINT point)
{
auto human = role;
int c = human->Get_num(),
x = (sceneSize.cx - cardSize.cx - 22 * c + 22) / 2,
y = sceneSize.cy - cardSize.cy - 15;
RECT rect;
auto b = 1;//开始
for (int i = c; i > 0 && b != human->att_get(); --i, ++b) {
rect.top = y;
rect.left = x + 22 * (i - 1);
rect.right = rect.left + cardSize.cx;
rect.bottom = rect.top + cardSize.cy;
if (PtInRect(&rect, point))
return b;
}
return -1;
}
//选择出牌 MAYBE有问题
void Scene::SelectCard(POINT point)
{
int num = PointInWhich(point);
if (num >= 0) {
PostMessage(discand, WM_MYBUTTON, TRUE, 0);
DrawHumanCards(GetParent(pass));
}
}
//画牌堆
void Scene::showpaidui(HDC hdc)
{
int i ;
SIZE size;
TCHAR szText[5];
HFONT hfont = CreateFont(72, 0, 0, 0, 0, 0, 0, 0, DEFAULT_CHARSET, 0, 0, 0, 0, TEXT("Calibri"));
HFONT oldfont = (HFONT)SelectObject(hdcScene, hfont);
COLORREF color = SetTextColor(hdcScene, RGB(255, 0, 128));
SetBkMode(hdcScene, TRANSPARENT);
i = 43-arr_loc;
TransparentBlt(hdcScene, 30, 10, cardSize.cx, cardSize.cy,hdcCardBack, 0, 0, cardSize.cx, cardSize.cy, RGB(0, 0, 255));
wsprintf(szText, TEXT("%d"), i);
GetTextExtentPoint32(hdcScene, szText, wcslen((const wchar_t*)szText), &size);
TextOut(hdcScene, 30, 10, szText, wcslen((const wchar_t*)szText));
}
//展示底牌
void Scene::showbestcard(HDC hdc)
{
TransparentBlt(hdcScene, 800, 10, cardSize.cx, cardSize.cy,
hdcCards, 0, 0, cardSize.cx, cardSize.cy, RGB(0, 0, 255));
}