diff --git a/CHANGELOG.md b/CHANGELOG.md index 3e101e13..7b54c24b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -27,7 +27,9 @@ ## Unreleased -## 0.5.4 - in progress +- Nothing yet + +## 0.5.4 - 2025-05-25 - Fixed javadoc for `DPUJoint`, `DVector` and `DWorld` [#155](https://github.com/tzaeschke/ode4j/pull/154) - Fixed exception when colliding DConvex with DTrimeshHeightfield [#152](https://github.com/tzaeschke/ode4j/issues/152) - Improved javadoc for `DContact` and `DCapsule` (AustinHoover) [#150](https://github.com/tzaeschke/ode4j/pull/149) diff --git a/README.md b/README.md index c986d3fa..2959025f 100644 --- a/README.md +++ b/README.md @@ -9,8 +9,8 @@ ODE is an open source, high performance library for simulating rigid body dynami and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. -The latest released version of ode4j is 0.5.3, but the master branch may contain fixes and improvements. Release 0.5.0 -contains all changes up to ODE 0.16.3. +The latest released version of ode4j is 0.5.4, but the master branch may contain fixes and improvements. Release 0.5.4 +contains all changes up to ODE 0.16.6. Resources @@ -37,12 +37,20 @@ are [not included](https://github.com/tzaeschke/ode4j/wiki/Maven-HOWTO)): org.ode4j core - 0.5.3 + 0.5.4 ``` ## News +2025-05-25: Release 0.5.4: + +* Port fixes from ODE 0.16.4-0.16.6 +* Fixed instability in quick-step +* Fixed exception in collision of `DConvex` with `DTrimeshHeightfield` +* Added move convenience methods to `DVector3` for pairwise multiplication and division + (Hadamard operations) + 2024-04-28: Release 0.5.3: * Bug fix for possible INTERNAL ERROR in DLCP/FastSolver + some minor improvements