After much trial and error, it seems that the drawing order for the SKSpriteNodes follows the order that the skeleton's bones are defined in the .json file (rather than any draw order defined in Spine, or the .atlas file). Is this deliberate, and/or the result of technical limitations working with Sprite Kit?
After much trial and error, it seems that the drawing order for the SKSpriteNodes follows the order that the skeleton's bones are defined in the .json file (rather than any draw order defined in Spine, or the .atlas file). Is this deliberate, and/or the result of technical limitations working with Sprite Kit?