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[FEATURE] Event-based messages (sound) #449

@LAMLANLAM

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@LAMLANLAM

Describe your idea

The Event-based messages feature produces a sound when you type text. To disable this sound, you need to mute the character itself, but then you won't be able to hear the character reacting to your cursor. I suggest separating these sounds so you can mute the chat sound separately and prevent it from affecting the character.

Why is this useful?

Event sounds will not interfere

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  • I confirm this request includes only one feature.

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