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Describe your idea
- Currently, the sounds of eating cake and drinking are the same; it would be nice to separate them.
- I suggest that after 5 seconds of the eating/drinking sound, the object disappeared, as if it were actually being eaten or drunk. This would prevent it from remaining in the player's hand indefinitely.
- You could add a simple facial animation (blendshape) to the eating and drinking sounds, using mouth movements. This way, it would be clear that the girl is actually eating or drinking, depending on the object chosen. If it's a drink, then just the letter "o," and if it's eating, then the mouth moves, opening and closing.
Why is this useful?
This will add more realism to this functionality.
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- I confirm this request includes only one feature.
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enhancementNew feature or requestNew feature or request