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Description
Problem:
Although there is no player online, trough the console the plugin keeps sending messages.
How it should/could work:
Message sending is paused when no player is online until a player enters. If the player stays for a while (X minutes), the next message is sent. In opposite, it could be sent immediately when the player joins (for example 5 seconds after auth-plugin-accomplishes the login) or maybe counting the standard time for the next message minus the time accumulated by the last player)
Version:
1.4
Server:
1.16.3-R0.1-SNAPSHOT git-Paper-253 (MC: 1.16.3)
Comment:
It's working excellent now! However it spams a lot the console and the logs file. Some comments in the Spigot's webpage suggest implementing this but it seems not being implemented yet.
Thanks!
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