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319 lines (262 loc) · 12.6 KB
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import numpy
from OCC.BRep import BRep_Builder, BRep_Tool_Pnt
from OCC.BRepBuilderAPI import BRepBuilderAPI_MakePolygon, BRepBuilderAPI_MakeWire, BRepBuilderAPI_Sewing, \
BRepBuilderAPI_Transform, BRepBuilderAPI_GTransform
from OCC.BRepIntCurveSurface import BRepIntCurveSurface_Inter
from OCC.BRepPrimAPI import BRepPrimAPI_MakePrism, BRepPrimAPI_MakeSphere
from OCC.SMESH import SMESH_Mesh
from OCC.TopAbs import TopAbs_EDGE, TopAbs_FACE, TopAbs_WIRE
from OCC.TopExp import TopExp_Explorer
from OCC.TopoDS import topods_Edge, topods_Face, topods_Wire, TopoDS_Compound, TopoDS_Shape
from OCC.gp import gp_Vec, gp_Pnt, gp_Dir, gp_Lin, gp_Trsf, gp_Quaternion, gp_Intrinsic_XYZ, gp_GTrsf
from OCCUtils import Topo
from OCCUtils.Construct import make_vertex, make_edge
def make_extrusion(face, length, vector=gp_Vec(0., 0., 1.)):
"""Creates an extrusion from a :param face, along the vector :param vector with a distance :param length.
By default, the extrusion is along the z axis.
:param face: A TopoDS_Face that should be extruded
:param length: The height of the extrusion
:param vector: A gp_Vec() Object. Gives the direction of the extrusion
:return: The extruded TopoDS_Shape
"""
vector.Normalize()
vector.Scale(length)
return BRepPrimAPI_MakePrism(face, vector).Shape()
def make_closed_polygon(*args):
mypoly = BRepBuilderAPI_MakePolygon()
for pt in args:
if isinstance(pt, list) or isinstance(pt, tuple):
for i in pt:
mypoly.Add(i)
else:
mypoly.Add(pt)
mypoly.Build()
mypoly.Close()
result = mypoly.Wire()
return result
def make_wire(*args):
# if we get an iterable, than add all edges to wire builder
if isinstance(args[0], list) or isinstance(args[0], tuple):
wire = BRepBuilderAPI_MakeWire()
for i in args[0]:
wire.Add(i)
# wire.Build()
return wire.Wire()
wire = BRepBuilderAPI_MakeWire(*args)
return wire.Wire()
def get_single_intersection_points(shape, global_x, global_y):
_list_gp_Pnt_intersection_points = []
_intersection = BRepIntCurveSurface_Inter()
_line = gp_Lin(gp_Pnt(global_x, global_y, 0), gp_Dir(0, 0, 1))
_intersection.Init(shape, _line, 0.0000001)
while _intersection.More():
_list_gp_Pnt_intersection_points.append(_intersection.Pnt())
print(_intersection.Pnt())
_intersection.Next()
return _list_gp_Pnt_intersection_points
def get_faces(shape):
""" return the faces from `shape`
:param shape: TopoDS_Shape, or a subclass like TopoDS_Solid
:return: a list of faces found in `shape`
"""
topexp = TopExp_Explorer()
topexp.Init(shape, TopAbs_FACE)
_faces = []
while topexp.More():
fc = topods_Face(topexp.Current())
_faces.append(fc)
topexp.Next()
return _faces
def get_wires(shape):
topexp = TopExp_Explorer()
topexp.Init(shape, TopAbs_WIRE)
_wires = []
while topexp.More():
fc = topods_Wire(topexp.Current())
_wires.append(fc)
topexp.Next()
return _wires
def get_edges(shape):
topexp = TopExp_Explorer()
topexp.Init(shape, TopAbs_EDGE)
_edges = []
while topexp.More():
fc = topods_Edge(topexp.Current())
_edges.append(fc)
topexp.Next()
return _edges
def draw_point_as_sphere(_gp_pnt, display_viewer3d, _radius=1):
if display_viewer3d is not None:
display_viewer3d.DisplayShape(BRepPrimAPI_MakeSphere(_gp_pnt, _radius).Shape()) # Origin
def draw_point_as_vertex(_gp_pnt, display_viewer3d):
if display_viewer3d is not None:
display_viewer3d.DisplayShape(make_vertex(_gp_pnt))
def draw_vector_as_edge(_gp_vec, _gp_pnt, display_viewer3d):
if display_viewer3d is not None:
display_viewer3d.DisplayShape(make_edge(gp_Lin(_gp_pnt, gp_Dir(_gp_vec))))
def draw_list_of_edges(_list_outer_outline, display_viewer3d):
if display_viewer3d is not None:
for _a_edge in _list_outer_outline:
display_viewer3d.DisplayShape(_a_edge)
def draw_list_of_faces(_list_faces, display_viewer3d):
if display_viewer3d is not None:
for _a_face in _list_faces:
display_viewer3d.DisplayShape(_a_face)
def multicore_update_ui_find_shadow_outline(my_update_queue, my_process_list):
processes_still_running = True
while processes_still_running:
print("\tProgress: ", end="")
_list_process_is_dead = []
for process in my_process_list:
if process.is_alive():
_list_process_is_dead.append(False)
else:
_list_process_is_dead.append(True)
if False in _list_process_is_dead:
processes_still_running = False
def list_to_compound_shape(new_list) -> TopoDS_Compound:
"""
Create a TopoDS_Compound from a list of e.g. faces
:param new_list: a list of TopoDS_Shape elements
:return: new_list as TopoDS_Compound object
"""
_compound = TopoDS_Compound()
a_builder = BRep_Builder()
a_builder.MakeCompound(_compound)
for _a_face in new_list:
a_builder.Add(_compound, _a_face)
return _compound
def sew_list(new_list):
_sewer = BRepBuilderAPI_Sewing()
first_run = True
for _a_face in new_list:
if first_run:
_sewer.Load(new_list[0])
first_run = False
else:
_sewer.Add(_a_face)
return _sewer.SewedShape()
def edge_vertices_to_numpy_array(_list_of_edges):
"""
Takes a list of TopoDS_Edges. Converts the vertices of all edges to a 2D numpy array. This array can be used by the
scipy.spatial.ConvexHull algo to create a convex hull from the vertices.
:param _list_of_edges: List of TopoDS_Edges
:return: A 2darray (numpy) with all koordinates of vertices
"""
_list_vertex_coords = [] # temp list to store all coords of the vertices
for _TopoEdge in _list_of_edges:
topo_explorer = Topo(_TopoEdge)
vertices_of_edge = topo_explorer.vertices()
for vertex in vertices_of_edge:
_list_vertex_coords.append([BRep_Tool_Pnt(vertex).X(), BRep_Tool_Pnt(vertex).Y()])
return numpy.array(_list_vertex_coords)
def find_unused_edges_in_convex_hull_old(_convex_hull, _list_all_edges):
"""
DEPRECATED: NOT USED!
See what vertices are used to create the convex hull. Remove corresponding edges from the list.
It can not be guaranteed that the returned list is 100% correct as convex hull may mix vertices form different edges
:param _convex_hull: The convex hull
:type _convex_hull: scipy.spatial.ConvexHull
:param _list_all_edges: A list of Edges that needs to be cleaned
:return: List of remaining edges that are not part of the convex hull
"""
i = 0
for _a_edge in _list_all_edges:
topo_exp = Topo(_a_edge)
vertices_of_edge = topo_exp.vertices()
for vertex in vertices_of_edge:
v_x = BRep_Tool_Pnt(vertex).X() # That little trick gets us the coords of a vertex
v_y = BRep_Tool_Pnt(vertex).Y()
for _vertex_index_in_hull in _convex_hull.vertices:
if v_x == _convex_hull.points[_vertex_index_in_hull][0] \
and v_y == _convex_hull.points[_vertex_index_in_hull][1]:
_list_all_edges.remove(_a_edge)
i += 1
# Problem: need to move on to next edge, python=pain_in_the_ass when you want to break nested loops
break
else:
continue # only executed if the inner loop did NOT break - Many thanks to stackoverflow.com
break # only executed if the inner loop DID break
else:
continue
print("Removed " + str(i) + " edges that are already part of convex hull from list")
return _list_all_edges
def get_shape_positon(new_shape: TopoDS_Shape) -> list:
"""
Returns the position of the shapes coordinate system relative to the origin of the scene (0,0,0)
When imported into the scene all geometry will sit at (0,0,0); (0,0,0)
:param new_shape: A TopoDS_Shape that you want to get the info from
:return: [translateX, translateY, translateZ, rotateX, rotateY, rotateZ] with rotation angles in rad
"""
loc = new_shape.Location() # get_shape_pos()
transfo = loc.Transformation()
trnasl_part = transfo.TranslationPart()
rotation = transfo.GetRotation()
x, y, z = rotation.GetEulerAngles(gp_Intrinsic_XYZ)
return [trnasl_part.X(), trnasl_part.Y(), trnasl_part.Z(), x, y, z]
def transform_shape(new_shape: TopoDS_Shape, trans_rot) -> TopoDS_Shape:
"""
Transform a TopoDS_Shape relative according to a vector and a rotation given by trans_rot list. The list can be obtained by
get_shape_positon(). It has the following structure [translateX, translateY, translateZ, rotateX, rotateY, rotateZ].
This function also accepts a homogeneous transformation matrix as parameter trans_rot
Use with caution. Might generate unexpected results when triangulation is accessed:
https://opencascade.blogspot.com/2009/02/continued.html#Triangulation
Use of BRepBuilderAPI_GTransform() should fix this but will not allow absolute transformations since the position
is overwritten
:param new_shape: The TopoDS_Shape you want to transform
:param trans_rot: [translateX, translateY, translateZ, rotateX, rotateY, rotateZ] in mm and rad OR a homogeneous
transformation matrix in form of a numpy.ndarray (4x4 or 3x3)
:return: The transformed TopoDS_Shape
"""
_translation = gp_Trsf()
if type(trans_rot) is list:
new_gp_quaternion = gp_Quaternion()
new_gp_quaternion.SetEulerAngles(gp_Intrinsic_XYZ, trans_rot[3], trans_rot[4],
trans_rot[5])
new_gp_vector_translation = gp_Vec(trans_rot[0], trans_rot[1], trans_rot[2])
_translation.SetTransformation(new_gp_quaternion, new_gp_vector_translation)
elif type(trans_rot) is numpy.ndarray:
# We got a homogeneous transformation matrix
_translation.SetValues(trans_rot[0][0], trans_rot[0][1], trans_rot[0][2], trans_rot[0][3],
trans_rot[1][0], trans_rot[1][1], trans_rot[1][2], trans_rot[1][3],
trans_rot[2][0], trans_rot[2][1], trans_rot[2][2], trans_rot[2][3])
# https://www.opencascade.com/content/changing-shape-transformation-and-performing-boolean-operations
_transformator = BRepBuilderAPI_GTransform(gp_GTrsf(_translation))
# This might cause problems as it does not transform underlying mesh from triangulation?
# _transformator = BRepBuilderAPI_Transform(_translation)
_transformator.Perform(new_shape)
return _transformator.Shape()
def apply_transformation(points_matrix: numpy.ndarray, homo_transfo_matrix: numpy.ndarray) -> numpy.ndarray:
"""
Does the same as cv2.ppf_match_3d.transformPCPose()
:param points_matrix: The points you want to transform in form of a matrix (3, 1) OR (x, 3) -> one point per row
:param homo_transfo_matrix: homogeneous transformation matrix
:return: the transformed points_matrix
"""
if points_matrix.shape == (3, 1):
# retruns (3, 1) numpy array of transformed 3D point
return numpy.matmul(homo_transfo_matrix[0:3, 0:3], points_matrix)
else:
# Allows to transform an entire array of points in one step
# (matrix with one point per row)
return numpy.matmul(homo_transfo_matrix[0:3, 0:3], points_matrix.T).T + homo_transfo_matrix[:3, 3].T
def set_axes_equal(ax):
def set_axes_radius(_ax, _origin, _radius):
_ax.set_xlim3d([_origin[0] - _radius, _origin[0] + _radius])
_ax.set_ylim3d([_origin[1] - _radius, _origin[1] + _radius])
_ax.set_zlim3d([_origin[2] - _radius, _origin[2] + _radius])
"""
Make axes of 3D plot have equal scale so that spheres appear as spheres,
cubes as cubes, etc.. This is one possible solution to Matplotlib's
ax.set_aspect('equal') and ax.axis('equal') not working for 3D.
:param _ax: a matplotlib axis, e.g., as output from plt.gca().
Source: https://stackoverflow.com/a/50664367
"""
limits = numpy.array([
ax.get_xlim3d(),
ax.get_ylim3d(),
ax.get_zlim3d(),
])
origin = numpy.mean(limits, axis=1)
radius = 0.5 * numpy.max(numpy.abs(limits[:, 1] - limits[:, 0]))
set_axes_radius(ax, origin, radius)