This works properly in a prim script, but not in an inventory script:
-
Open a script from agent inventory
-
Change the compiler to something else
-
Save button is still greyed out. It should not be
Tested in viewer Second Life Release 26.4.0.33246007087 (64bit)
https://secondlife.canny.io/admin/feedback/bug-reports/p/changing-compiler-does-not-mark-script-as-dirty
This works properly in a prim script, but not in an inventory script:
Open a script from agent inventory
Change the compiler to something else
Save button is still greyed out. It should not be
Tested in viewer Second Life Release 26.4.0.33246007087 (64bit)
https://secondlife.canny.io/admin/feedback/bug-reports/p/changing-compiler-does-not-mark-script-as-dirty