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Changing compiler does not mark script as dirty #6232

Description

@canny

This works properly in a prim script, but not in an inventory script:

  1. Open a script from agent inventory

  2. Change the compiler to something else

  3. Save button is still greyed out. It should not be

Tested in viewer Second Life Release 26.4.0.33246007087 (64bit)

https://secondlife.canny.io/admin/feedback/bug-reports/p/changing-compiler-does-not-mark-script-as-dirty

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