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Dark mode pass #37
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blockedBlocked on external resourcesBlocked on external resourcesenhancementNew feature or requestNew feature or requestphase-7Polish & retentionPolish & retention
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blockedBlocked on external resourcesBlocked on external resourcesenhancementNew feature or requestNew feature or requestphase-7Polish & retentionPolish & retention
The app inherits SwiftUI's dark-mode handling for free in most views, but the SpriteKit farm scene and the placeholder tile colors haven't been audited.
Scope
PlotTextureFactoryplaceholder colors: check contrast against the dark SpriteKit ground; adjust if dimAcceptance criteria
Color.white/Color.blackthat breaks the other mode