Bump Languages from 7157a92 to 1fc7242
#514
Annotations
31 warnings
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Builds
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Source/Common/PlayerManager.cs#L71
Converting null literal or possible null value to non-nullable type.
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Source/Common/ReplayInfo.cs#L21
Non-nullable field 'modAssemblyHashes' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ReplayInfo.cs#L20
Non-nullable field 'modNames' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ReplayInfo.cs#L19
Non-nullable field 'modIds' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ReplayInfo.cs#L18
Non-nullable field 'rwVersion' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ReplayInfo.cs#L11
Non-nullable field 'name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/Networking/NetworkingLiteNet.cs#L60
Dereference of a possibly null reference.
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Source/Common/Networking/MpConnectionState.cs#L14
Possible null reference return.
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Source/Common/CommandHandler.cs#L73
The switch expression does not handle some values of its input type (it is not exhaustive) involving an unnamed enum value. For example, the pattern '(Multiplayer.Common.DevModeScope)2' is not covered.
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ProjectReference '/home/runner/work/Multiplayer/Multiplayer/Source/Common/Common.csproj' was resolved using '.NETFramework,Version=v4.8' instead of the project target framework '.NETCoreApp,Version=v8.0'. This project may not be fully compatible with your project.
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Builds:
Source/Common/ServerPlayer.cs#L36
Possible null reference return.
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Source/Common/Networking/State/ServerPlayingState.cs#L88
Possible null reference assignment.
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Builds:
Source/Common/ReplayInfo.cs#L21
Non-nullable field 'modAssemblyHashes' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Builds:
Source/Common/ReplayInfo.cs#L20
Non-nullable field 'modNames' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Builds:
Source/Common/ReplayInfo.cs#L19
Non-nullable field 'modIds' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Builds:
Source/Common/ReplayInfo.cs#L18
Non-nullable field 'rwVersion' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Builds:
Source/Common/ReplayInfo.cs#L11
Non-nullable field 'name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Source/Common/ScribeLike.cs#L5
Non-nullable field 'provider' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Builds:
Source/Common/Networking/MpConnectionState.cs#L14
Possible null reference return.
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Builds:
Source/Common/CommandHandler.cs#L73
The switch expression does not handle some values of its input type (it is not exhaustive) involving an unnamed enum value. For example, the pattern '(Multiplayer.Common.DevModeScope)2' is not covered.
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Builds:
Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L95
Converting null literal or possible null value to non-nullable type.
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L61
Possible null reference assignment.
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Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L45
Nullability of reference types in type of parameter 'obj' of 'lambda expression' doesn't match the target delegate 'SyncWorkerEntry.SyncWorkerDelegate' (possibly because of nullability attributes).
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Builds:
Source/Common/Syncing/Worker/SyncWorkerEntry.cs#L47
Possible null reference assignment.
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Source/Common/Syncing/Worker/SyncWorkerDictionaryTree.cs#L91
Possible null reference assignment.
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Builds:
Source/Common/Syncing/Worker/SyncWorkerDictionaryTree.cs#L84
Possible null reference assignment.
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Builds:
Source/Common/Syncing/Worker/ReadingSyncWorker.cs#L22
Possible null reference assignment.
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Builds:
Source/Common/Syncing/Worker/ReadingSyncWorker.cs#L22
Converting null literal or possible null value to non-nullable type.
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Source/Common/Syncing/Worker/ReadingSyncWorker.cs#L17
Possible null reference assignment.
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Builds:
Source/Common/Syncing/Worker/ReadingSyncWorker.cs#L17
Converting null literal or possible null value to non-nullable type.
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