-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathrobot.py
More file actions
119 lines (98 loc) · 4.18 KB
/
robot.py
File metadata and controls
119 lines (98 loc) · 4.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
import time
import urllib2
from django.utils import simplejson
__author__ = 'rubenbp'
class ServerProxy():
def __init__(self, url_generator):
self.url_generator = url_generator
def init(self, robot_name):
init_url = self.url_generator.init_url(robot_name)
result = self._get_json_from_url(init_url)
print("init game: status '%s'" % result["status"])
return result["status"]
def move(self, robot_name, cell):
move_url = self.url_generator.move_url(robot_name, cell)
result = self._get_json_from_url(move_url)
time.sleep(0.2)
if result.has_key("score"):
print("new move to %s: status '%s' & score '%s'" %
(cell, result["status"], result["score"]))
return result["status"],result["score"]
print("new move to %s: status '%s'" % (cell, result["status"]))
return result["status"], 0
def _get_json_from_url(self, url):
return simplejson.load(urllib2.build_opener().open(urllib2.Request(url)))
class UrlGenerator():
def __init__(self, base_url):
self.base_url = base_url
def move_url(self, robot_name, cell):
return self.base_url + "player=%s&command=Move&position=%s" % (robot_name, cell)
def init_url(self, robot_name):
return self.base_url + "player=%s&command=Init" % robot_name
class Robot():
def __init__(self, name, server_proxy, next_cell_calculator):
self.name = name
self.server_proxy = server_proxy
self.next_cell_calculator = next_cell_calculator
self.score = 0
self.status = ""
def start(self, max_moves):
status = self.server_proxy.init(self.name)
if status == "GameOver":
return
last_score = 0
self.total_moves = 0
for x in range(max_moves):
next_cell = self.next_cell_calculator.next()
self.total_moves = self.total_moves + 1
print("Move %s" % self.total_moves)
self.status, score = self.server_proxy.move(self.name, next_cell)
if self.status == "GameOver" or self.status == "YouWin" or self.status == "NoGame":
break
score_of_this_movement = score - last_score
self.next_cell_calculator.register_cell_score(next_cell, score_of_this_movement)
last_score = score
self.score = score
class NextCellCalculator():
def __init__(self, min_cell, max_cell):
self.min_cell_index = min_cell
self.max_cell_index = max_cell
self.last_cell = Cell(self.min_cell_index, -1)
self.cell_scores = {}
self.seek = self.min_cell_index
self.min_cell_score_to_move = 30
self.jump = 22
def next(self):
if self._get_cell_with_max_score() is not None and \
self._get_cell_with_max_score().index != self.last_cell.index and \
self._is_valid_next_cell(self._get_cell_with_max_score().index):
next_cell_index = self._get_cell_with_max_score().index
else:
while True:
self.seek = self.seek + self.jump
next_cell_index = self.seek % self.max_cell_index
if self._is_valid_next_cell(next_cell_index):
break
self.last_cell = Cell(next_cell_index)
return self.last_cell.index
def _is_valid_next_cell(self, cell_index):
if cell_index < self.min_cell_index or \
cell_index > self.max_cell_index:
return False
if self.cell_scores.has_key(cell_index) and \
self.cell_scores[cell_index] < self.min_cell_score_to_move:
return False
return True
def _get_cell_with_max_score(self):
result = None
for key in self.cell_scores.keys():
if result is None or self.cell_scores[key] > result.score:
result = Cell(key, self.cell_scores[key])
return result
def register_cell_score(self, cell_index, cell_score):
self.cell_scores[cell_index] = cell_score
self.last_cell = Cell(cell_index, cell_score)
class Cell():
def __init__(self, index, score = -1):
self.index = index
self.score = score