I often load new files in to an already existing maxtrixMixer. The displayed name of the player does not get updated.
For now I always call mixerRenderer.buildMeshes(); after load.
players[temp_idx]->load(secondOldestFilePath);
players[temp_idx]->setLoop(true);
players[temp_idx]->play();
mixerRenderer.buildMeshes();
I often load new files in to an already existing maxtrixMixer. The displayed name of the player does not get updated.
For now I always call
mixerRenderer.buildMeshes();after load.