@@ -1154,13 +1154,13 @@ void multi_compute_kill(int killer, int killed)
11541154
11551155 if (killed_pnum == Player_num )
11561156 {
1157- HUD_init_message (HM_MULTI , "%s %s." , TXT_YOU_WERE , TXT_KILLED_BY_NONPLAY );
1157+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s %s." , TXT_YOU_WERE , TXT_KILLED_BY_NONPLAY );
11581158 multi_add_lifetime_killed ();
11591159
11601160 robo_anarchy_suicide_penalty ();
11611161 }
11621162 else
1163- HUD_init_message (HM_MULTI , "%s %s %s." , killed_name , TXT_WAS , TXT_KILLED_BY_NONPLAY );
1163+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s %s %s." , killed_name , TXT_WAS , TXT_KILLED_BY_NONPLAY );
11641164
11651165 add_observatory_stat (killed_pnum , OBSEV_DEATH | OBSEV_REACTOR );
11661166
@@ -1172,21 +1172,21 @@ void multi_compute_kill(int killer, int killed)
11721172 if (killer_id == PMINE_ID && killer_type != OBJ_ROBOT )
11731173 {
11741174 if (killed_pnum == Player_num )
1175- HUD_init_message_literal (HM_MULTI , "You were killed by a mine!" );
1175+ HUD_init_message_literal (HM_MULTI | HM_KILLFEED , "You were killed by a mine!" );
11761176 else
1177- HUD_init_message (HM_MULTI , "%s was killed by a mine!" ,killed_name );
1177+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s was killed by a mine!" ,killed_name );
11781178 }
11791179 else
11801180 {
11811181 if (killed_pnum == Player_num )
11821182 {
1183- HUD_init_message (HM_MULTI , "%s %s." , TXT_YOU_WERE , TXT_KILLED_BY_ROBOT );
1183+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s %s." , TXT_YOU_WERE , TXT_KILLED_BY_ROBOT );
11841184 multi_add_lifetime_killed ();
11851185
11861186 robo_anarchy_suicide_penalty ();
11871187 }
11881188 else
1189- HUD_init_message (HM_MULTI , "%s %s %s." , killed_name , TXT_WAS , TXT_KILLED_BY_ROBOT );
1189+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s %s %s." , killed_name , TXT_WAS , TXT_KILLED_BY_ROBOT );
11901190 }
11911191 Players [killed_pnum ].net_killed_total ++ ;
11921192
@@ -1230,11 +1230,11 @@ void multi_compute_kill(int killer, int killed)
12301230
12311231 if (killer_pnum == Player_num )
12321232 {
1233- HUD_init_message (HM_MULTI , "%s %s %s!" , TXT_YOU , TXT_KILLED , TXT_YOURSELF );
1233+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s %s %s!" , TXT_YOU , TXT_KILLED , TXT_YOURSELF );
12341234 multi_add_lifetime_killed ();
12351235 }
12361236 else
1237- HUD_init_message (HM_MULTI , "%s %s" , killed_name , TXT_SUICIDE );
1237+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s %s" , killed_name , TXT_SUICIDE );
12381238
12391239 /* Bounty mode needs some lovin' */
12401240 if ( Game_mode & GM_BOUNTY && killed_pnum == Bounty_target && multi_i_am_master () )
@@ -1311,7 +1311,7 @@ void multi_compute_kill(int killer, int killed)
13111311 }
13121312
13131313 if (killer_pnum == Player_num ) {
1314- HUD_init_message (HM_MULTI , "%s %s %s!" , TXT_YOU , TXT_KILLED , killed_name );
1314+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s %s %s!" , TXT_YOU , TXT_KILLED , killed_name );
13151315 multi_add_lifetime_kills ();
13161316 if ((Game_mode & GM_MULTI_COOP ) && (Players [Player_num ].score >= 1000 ))
13171317 add_points_to_score (-1000 );
@@ -1321,7 +1321,7 @@ void multi_compute_kill(int killer, int killed)
13211321 }
13221322 else if (killed_pnum == Player_num )
13231323 {
1324- HUD_init_message (HM_MULTI , "%s %s %s!" , killer_name , TXT_KILLED , TXT_YOU );
1324+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s %s %s!" , killer_name , TXT_KILLED , TXT_YOU );
13251325 multi_add_lifetime_killed ();
13261326 if (Game_mode & GM_HOARD )
13271327 {
@@ -1332,7 +1332,7 @@ void multi_compute_kill(int killer, int killed)
13321332 }
13331333 }
13341334 else
1335- HUD_init_message (HM_MULTI , "%s %s %s!" , killer_name , TXT_KILLED , killed_name );
1335+ HUD_init_message (HM_MULTI | HM_KILLFEED , "%s %s %s!" , killer_name , TXT_KILLED , killed_name );
13361336
13371337 add_observatory_stat (killed_pnum , OBSEV_DEATH | OBSEV_PLAYER );
13381338 add_observatory_stat (killer_pnum , OBSEV_KILL | OBSEV_PLAYER );
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