-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGameController.cpp
More file actions
124 lines (82 loc) · 1.93 KB
/
GameController.cpp
File metadata and controls
124 lines (82 loc) · 1.93 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
#include <iostream>
#include <cstddef>
#include "GameController.h"
using namespace std;
namespace TicTacToe {
GameController::GameController(int numPlayers, int dimension)
: mNumPlayers(numPlayers)
, mDimension(dimension)
, mTurn(0)
{
mPlayers = new Player* [numPlayers];
mPlayers[0] = new Player('X');
mPlayers[1] = new Player('O');
char peice = 'A';
for (int i = 2; i < numPlayers; ++i) {
mPlayers[i] = new Player(peice);
peice++;
}
mBoard = new TttBoard(dimension);
}
GameController::~GameController() {
for (int i = 0; i < mDimension; ++i) {
delete mPlayers[i];
}
delete [] mPlayers;
mPlayers = NULL;
delete mBoard;
mBoard = NULL;
}
void GameController::run() {
cout << "Starting TicTacToe " << endl;
char winningPlayer = ' ';
do {
printBoard();
getMove();
winningPlayer = mBoard->declareWinner();
incrementTurn();
}
while (winningPlayer == ' ' && !mBoard->isBoardFull());
printBoard();
if (winningPlayer != ' ') {
cout << "Congrats player " << winningPlayer << " you WON!!!!!" << endl;
}
else {
cout << "You guys tied" << endl;
}
}
void GameController::getMove() {
char activePlayer = mPlayers[mTurn]->getPeice();
int row, column;
do {
cout << "Player " << activePlayer << "'s turn, please make your move: ";
cin >> row >> column;
}
while (!mBoard->isMoveLegal(row, column));
mBoard->setPeiceAt(row, column, activePlayer);
}
void GameController::printBoard() const {
char** board = mBoard->boardRepresentation();
cout << endl;
for (int i = 0; i < mDimension; ++i) {
cout << "|";
for (int j = 0; j < mDimension; ++j) {
cout << board[i][j] << "|";
}
cout << endl;
}
for (int i = 0; i < mDimension; i++) {
delete [] board[i];
}
delete [] board;
board = NULL;
}
void GameController::incrementTurn() {
if (mTurn == mNumPlayers - 1) {
mTurn = 0;
}
else {
++mTurn;
}
}
}