- - The `Tile` class has four new attributes: `x`, `y`, `width`, and `height`. By default, `x` and `y` will be zero, and `width` and `height` will be the same as `image_width` and `image_height`. These values are only able to changed for tiles which use an individual image rather than a single image file. These values are used to define a sub-rectangle of the image which the Tile should be loaded as. These are all separate attributes rather than using the `OrderedPair` and `Size` classes as this is somewhat of a developing feature in Tiled in an effort to support sprite atlasses, and so for now we are going to just stick as closely to the underlying format as possible for it, to make future changes easier.
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