Steps to reproduce:
- Make two characters that have saber level at least 1
- Set one characters saber to a colour, then switch to the second
- Set the second's saber colours to something different to the first character
Expected behaviour: Character 1 mentains the saber colours when switched to.
Actual behaviour: character 1's saber colours are the same as Character 2's.
Here, it seems that at some point, there are perhaps multiple calls to the database, as when I replay a recording of me doing this in slow-mo, for a few frames, the correct behaviour happens, but then it is overriden.
I checked the database after doing this, and both characters saber colour is the same after the steps are completed. The hilt, however, seems to get saved and loaded correctly.
Here's a video demonstration of this: https://streamable.com/forjgi
Steps to reproduce:
Expected behaviour: Character 1 mentains the saber colours when switched to.
Actual behaviour: character 1's saber colours are the same as Character 2's.
Here, it seems that at some point, there are perhaps multiple calls to the database, as when I replay a recording of me doing this in slow-mo, for a few frames, the correct behaviour happens, but then it is overriden.
I checked the database after doing this, and both characters saber colour is the same after the steps are completed. The hilt, however, seems to get saved and loaded correctly.
Here's a video demonstration of this: https://streamable.com/forjgi